Can't say much about the art quality itself, as there is just a pretty awesome quantity of it. Like the others have said though, its super awesome to see high schoolers getting into the game art and development pipeline. I started working in my spare time after taking a computer graphics class that touched on everything…
Im sorry but I have some conflicting opinions with Pyrzerns post. I may be wrong though so feel free to correct me. This has been talked a lot on polycount but in my opinion being able to draw well is essential to making a good model, in particular character models. All those people who say they don't draw well but churn…
I was playing a lot of games at the time and was highly interested in any "making of"s, wireframe images, concept art, code and pretty much anything related to games i could find although I wanted to become programmer. Once there was a new game announced which main selling point (,or the only reason some people noticed it)…
I will be 100% honest with you. Looking at your past work and this pistol as well you really need to focus on the the basics. Especially the pipeline to creating a model. You want to test out an AK 47, but that is a very hard rifle to model as it has organic curves. I would start a new project and follow a correct…
Hey prateus! Ill try my best to get my point across. You abslutely do not sound offensive or rude or whatever atall, we all come here to be better artists. Theres nothing you could say that id find rude. Ive been on Polycount for almost 13 years if not more, way back when polycount was full of pros and they were regulars…
Oh i see what you mean ZiO, yeah, I and my teacher also talked again today and agreed it is the best way at least to complete the exam, so I could work more on it later as with just one month of work more after the module ending it could become perfect for industry standard. However you inspired me to try to do better from…
hand before it grabs the gun looks good! the aim, with the left hand grabbing the gun before actually hitting the aim pose looks good! the whole reload part looks good! I'm not a huge fan of the cocking (is that the correct word?..whatever). Mainly because I don't like the idea, of her having to move over to do it, I'd…
Sorry for reviving a long dead thread, but I've only just registered and don't yet have the privilege to post a new thread of my own. This one was the closest one I could find to my topic which I found on the forum search function. I'm not an artist myself, just an aspiring modder, who is seeking a contract artist and…
@Zyhael What you have modeled is far beyond good in proportions and shapes. But if i notice correctly you make some complicated things by extruding faces from box, it takes you more time and will give you more trouble further down the road.It's okay right now, but the more you model try and figure out ways to reduce your…
I and maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaany other artists choose not to post work. Far more talented dudes than me too, that I know of. Maaaaaaaaaaaaany. But we like to discuss in G&D. That is our prerogative. If we enjoy talking about our TV shows here, movies here, games here, that's our…