I wouldnt say its through lazyness, there are many factors that contribute to the reason though, in my opinion, its mainly because the life of an artist in the games industry is extremely busy, its up to something like 1/4 of the dev time is becoming crunch time where you work for extra long days (and at times for no extra…
As others have said, you're going to have to overcome the fear of critique and try to do some of your own example techniques with what brushes you think work. You gotta remember that we all started somewhere when it comes to developing techniques to creating different textures (Zbrush hasnt been around forever). People use…
@osama9595 fair enough determining character modelling may not be your thing, afterall anatomy studies can be a daunting exercise for a novice too takle solo. I mean upon reflection on more than one occasion I'd come close to losing my marbles under the table during a 2yr formal fine arts course of study way back in the…
gotta agree with shia labeouf and durpee here. Im not gonna lie to you, its not gonna be easy. if your already doubting yourself and havnt even started yet you might not be cut out for this. you are gonna need to work on your skills every day for years if you wanna be good. and when I say every day I really mean EVERY DAY,…
Hey Stormfreek! Character art is a daunting task to be sure, but very rewarding! I'm no expert on the matter, but you are off to a great start man! Don't be afraid of those ears, get in there with clay/standard and do them up proper! I can't overstate this enough, and I have/had the same problem, USE REFERENCE! Everyone…
The reason i am asking is because i am working on at a start up game company as lead artist. I have 3 artists who are straight out of uni and i need to tech them how to work in the hand painted style for textures. This project has deadlines that need to be met and these deadlines are tight and we have no time for lots of…
When I first started getting into zbrush about a year and a half ago, I signed up for a subscription at zbrushworkshops.com. It really helped with getting a basis of anatomy right from the start, and was motivational to be able to see improvements week by week. Starting something as massive as character creation without…
Hey all, thanks for the feedback! I've had a long weekend to do some updates, based on your feedback and also the opinions of some of my colleagues/girlfriend. As a result, I've reimported all the washed-out materials and adjusted tone, lighting and response across the board. here's the scene now: I removed all the "dark…
Nice, I'm curious as to how you did the frills on her bra in your high-poly. Mind hinting me what process you used for them? The only gripe I have is the skin color. Her face looks really pale compared to her body. In general, a good target area to go to is body being 25% darker then the face or face being 25% lighter then…
Profiles are exactly what they sound like. If you render your model out with an all-black material, with zero shading, it will create a perfect "profile" rendering. It is the edge around your model, and the visual impression it creates. It is the models shape, when all lighting and texturing are taken away. Capturing the…