Awesome thanks for the reply's. I got the error kurt talked about when i relaxed the faces in UV editor so i will use this from now for my more circular objects x)
Thanks! About his arm, you're right, i should try and change his right arm position. Actually he look self contained (if i'm correct x) ). I'll work on that! :D
Alt+X is see through mode. Or better yet, you can create an animated material by keyframing the opacity channl with different levels of opacity and use the next/previous keyframes hotkeys to cycle through.
Are you holding x to snap to the grid? If you aren't. holding v will snap to components like vertices and joints. Sometimes the camera angle affects grid snapping but typically that means it doesn't snap to anything.
Can anyone help me?How to add those x y and z blocks i need help pls https://www.facebook.com/photo.php?fbid=611188378958711&set=a.508784845865732.1073741833.100002026645100&type=1&theater
Are you using the Unity3 beta? Specifically beta5? It wont work with unity 2.x. If your importing it and not getting texture assets at all (they would be in "DemoTextures" folder). then maybe theres some problem importing.
Thank you very much, fab-camp! I sharpened the pictures and adjusted the contrast a little bit. It should be better now. 1920px x 1080px should be enough? Critiques and Comments are very welcome! :)
multiple 2k texture set (colour x direction) maps for a level, a max resolution of maybe 10pixels/metre in the games i worked on, but whatever you can get away with depending on camera view
yeah, its the pro 223mm x 139mm is the painting area maybe i still need to get used to it, i upgraded from a small bamboo which i used for a pretty long time
Thank you very much guys. Sword touch area.. :) maybe like this box or... not box (direct : 3d models, monster vs.) :/ sword attack : Red (X) green (Y) yellow (Z)