Thanks Pete, it's awesome to get so informative reply. It'll probably take a while before I understand how to apply it to my project, your material tree looks extremely complex and I think I need to understand the landscape materials a bit better before I progress.. I used to work in editors that allowed me to simply paint…
That shape is actually impossible to do with zero distortion if you did it would be a simple planar map, and the tiles would not wrap around like you want. In that case the distortion is actually wanted, since you are bending the texture on purpose. If you want to increase the quality of it you would need more geo, to even…
Agree with Xajai, the important key in design for Dota 2 is big chunky silhouette (meaning you get to see your design clearly from in-game view) Enchantress with her hair down is a nice idea, just be careful on how the shoulder slots overlap with the sidebang, not just yours but others as well. Colour wise it's a gamble…
Hey Kodde, awesome job on this, im messing around with it. It is a little awkward to wrap my head around at first but its starting to look better. I don't see any download link you talked about with the gold bars etc, in the first post? am i blind? Also with the small bit of tinkering iv done, there seems to be an update…
Maya has a bend deformer which works a bit differently (I think only bends on one axis). You can use a wrap deformer though where you can take a proxy like a nurbs plane to deform the patches of hair (and have more control than the bend modifier). You could also turn on soft selection and move the points on the hair clumps…
Hey Muzz. In terms of proportion, I think the speed sculpt is the best looking by far. It looks like a muscular guy with well fitting armor. It seems like the character/armor grew when he was separated into separate ztools/subtools. From my perspective he's lost the muscular form and looks like he's put on 30 pounds in the…
Thanks guys. @laim1991: Yeah it does look a little flimsy, I'll see what I can cook up. Maybe have it wrap around the arms more. The Head stuff, I'm kind of 50/50 on. I kind of like it half buried in its own collar. Maybe if i round out the head more it'll pop out more and get a better effect. Ideally I want it to stop at…
If you enjoy making textures then getting better will be a breeze if you make the attempt. the wood looks kinda like it got a gradient going on dark on top and bright on bottom, not good for tiled textures, if thats what you plan to do atleaset. The slimy tile floor is sorta just some green blob with a platic wrap filter…
The eye area could do with more attention. The eyeballs look like they could just fall out :smile: Tighten up the lids so they hug the eyeball, wrap around them. Also, try to show more seperation between the upper lid and the brow. Right now it looks like there isn't enough skin there to close the eye. The symmetry on your…
Looking pretty cool man! I like where you're going with the concept. Personally I think the warpaint is cool, though I'd be careful with where it goes because if you're doing red it might end up looking like blood. (Unless of course that's what you want to go for.) Also I'm not a huge fan of the helmet, but mostly because…