First off, awesome scene. You really did an great job on it. I was wondering if the texture sheet for this scene is just that 1 huge texture you showed earlier, or was that just a collection of all your textures and does the scene use a lot of smaller ones? Because if it's just that 1 huge texture, then how do you get…
cause arnold is made for feature film animation... its really fast with direct light... but not that fast with indirect gi lighting scenes... it work really well with dispmaps, hair, volumetrics... but its a brute force only render... no light cache no irradiance map... just brute force gi... think the easiest way to see…
I'm really not feeling the cliff textures you have there... I mean like they're drawn fine but I feel like they just don't really go with the rest of your scene... I can't interpret whether your scene is trying to go stylized cartoon or hand-painted realistic... Because it's like a style mash of both at the moment to…
Ben, nice work. You've improved a lot of just a few months. With the new lighting ur scene looks much better. I would suggest adding a bit more of a bounce light, to that the ceiling could be a tid bit more visible. The saturation of the blue light on the 1st floor is a bit too high. But u did say ur done with the scene,…
Again, I haven't played the game, so this is all just me spitballing, but supposedly that scene takes place at the end of the first level, and the scene they "copy" is at the end of MW2? so maybe they're intentionally trying to make that connection. I'm just not sure they'd choose that specific scene to outright copy for…
Looking at that: http://playstaxel.com/ Of course they can use voxels. Entire game looks to be made out of voxels. There is alot of horse power left to render it, since you don't have to perform voxelization (your scene is already from voxels), you don't have to store voxel representation of scene (for the same reason),…
Our first challenge is starting today, The Brief Slice of Environment Diorama Your brief is to create an environment diorama of a well known place. It could be a famous or interesting building from your hometown, a market scene from china, a scene from an old game re-imagined or a place in a film. The diorama should be…
Hi , thanks for reply. This is game ready scene and using 1 per pixel light (aka Directional light) that is generating shadows and is coming through the window as shown by orange lines. Every other light in this scene is confirmed SH (Vertex light) and set to Not Important in render, hence no shadow what so ever. the…
holy crap.. good fight scenes.. found it draging in the parts they put in so your girlfriend would enjoy the movie.. but man, those fight scenes were intense.. none of this dacing around on wires crap, just ass kicking..the punches felt real and looked like they really hurt.. oh yeah the bathroom scene was one of the most…
Thanks for the responses, Im doing an art test and it requires light maps for my entire scene. Ive never used light maps before so Im not really sure where to start. Its (the final scene) supposed to be only in 3ds max, no UDK. My second question was regarding modularity, Say I have a crate, then I instance it around the…