Correction: when I said "size of the mesh" I meant the triangle count. @Brad: Progress bar added and minor tweaks. https://dl.dropboxusercontent.com/u/136334834/forums_shared/AM-DetachFacesByUVQuadrant.ms Tested on a 600k vertices box with 12 tiles and it takes less than 30s. (Boxes as usual, is never a real test case) Did…
Thanks guys :) I'm currently testing my uniform grass blades shader. It automatically picks up the terrain colour for seamless blending. Here are some tests with a very basic grass model instanced over the landscape : [ame=" https://www.youtube.com/watch?v=HPA_FlC-9so"]UDK Uniform grass blades shader demonstration -…
No where, just about to learn it all. Began learning how to do basic poly modeling, and this last month focusing on subD. Although I just bought some Eat3D videos for baking and what not, so Im hoping that will help me gain insight to professional results/workflow quickly if I study it in depth. And wow lots of people seem…
@ThomasVeil looks like I fixed the problem. I'm not sure how many materials you're working with but I tested in a scene with over 600 and, while there is still a bit of hang time, it is now muuuuuch faster. 31 March 2018 - v5.0.6 General * The Quick Phong button has been added to the Material Control area * Added a warning…
Might be a problem. Right now, with the polypaint on, the whole thing weighs over 600MB. And with my connection it would take about 2 hours for the upload. See those brass colored nail heads (all the lot of them)? They're supposed to be a separate polygroup in each subtool. Anyway, I'll try to find a place where to upload…
There are no downloadable demos for these programs. You have to sign up your studio for an eval. The full price can be upwards of $60K per software. Unity has Mecanim which is a light Morpheme. But Euphoria's dynamic motion is the real magic.
You don't need bake if your "in game" model is at 200k tris but really ... since when real time cars used so many polys ? In his exemple you only have the car, a plane for the ground and a sphere around (for the skybox). In a game; you have many cars, a real environmenet, reflections (way more complex 'cause you have the…
The rough thing about salaries is that they change drastically depending on your work experience and the local cost of living, and you don't want to come from LA making 50k a year as a junior artist, to somewhere in Texas with a much lower cost of living and asking for 60k.