& 83,815 with the FX - 83,275 without fx. 2048x 2 - maps. so its good for what it is then? If i had to critique myself, I guess the lightning can get changed to more realistic? put back the old blade, coil look since i have to use a static image - maybe even add in some of the concept colors i started with to make it more…
Greetings fellow creatives, If anyone is interested, I was recently asked to do an interview for a website called Exilian. Hopefully my answers were entertaining and (somewhat) intelligent…lol. Here’s a link if anyone wants to check it out: https://exilian.co.uk/articles.php That said, this week’s cool new textures are on…
http://www.tomshardware.com/reviews/ssd-raid-iops,2848.html tried it myself with two intel 160gb SSDs. Atto benchmark is pretty much agrees with Tom's on this. It's definitely faster than a single SSD. ...and it's better than throwing away your old SSD because it got too small to buy a new bigger one. Perfect upgrade.…
the green on the bullet was from some old values i kept around. https://dl.dropboxusercontent.com/u/13680846/colors.jpg i used those once when working with 3point/xoliul shaders and generally havent changed them since. if a shader reads gloss maps as greyscale only then having color wont really make a difference. in…
Try unbiased renders like Octane and Arion or Maxwell, too. GPU renders have a lot of advantages over old renders like Vray and Mental Ray. Maya is great software, but a lot of artists prefer Modo for its interface and abilites. I prefer Maya, even though it is nice to support an underdog! Toolbag is kinda the solution for…
:) It was just a half joke on my part (I'm pretty facetious) The reason being that a number of people have always commented on how clunky/old the UI looks and like it or not a LOT of people are put off but aesthetics. I don't expect the results of this poll to be very extensive as threads get buried here pretty quickly.…
that goes to show that democracy is not always a good thing. you dont really need popularity contests to tell how to make a good software. photoshop is a great example of that, some of its core features were developed without such internet popularity contests. foundational features like preset management wont win a…
I think unifying the style and quality for your game is a good idea. Damn lot of work too, so good luck with that! :s That said, I have to admit that I think the new characters are a step back from the quality bar that was set with some of the old characters, such as Angelyss, Sergei, Gargoyle and Arachna. To be completely…
llooks like his traps are over developed, his traps seem to run into his medial delts, make the conection to the clavicle more obvious. Also his upper arm looks too long, the forarms is bent unaturaly away from the body and the way the arm muscles are connected makes it look unbelivable. also you should find out where…
Hahahaha, you would be right Bartalon. WASD as well has been worn like crazy. Based on your response I think I know what Lt_Commander means by cavities now. I see a lot of people put grime around seams and edges, however I don't see this happen too much in real life. I'm adding wrinkles as we speak but I'm still confused…