Hello! First let me say welcome to the community! Is that the only reference you are using? when people model actual cars they tend to use blueprints found online for both the overall shape and sometimes even the construction of the smaller parts such as headlights! There's a reference for that part somewhere! :smile: The…
It turned out great, I especially enjoy the night scene a lot. I do think though that the plants you have on one of the roofs are really the weakest part of this environment, and overall I think the scene would have been benefited greatly by more vegetation. Maybe surrounding a fountain or something with palms and flowers…
I miss the Planet Side / SW: Galaxy days. They had a good thing going but SOE has been on a down ward spiral for a few years now. The hacking doesn't help and further reduces the current customer base due to distrust. After seeing that apology video and admitting to a known security vulnerability I completely lost trust in…
Thanks for the replies :) I know exactly what you're all saying. When I am at work my 3D productivity goes through the roof, and oddly enough so do my skills. For example, months ago I tried to knock out a 3D Tardis, but alas I got the cube and a few bits and bobs done, tweaked it for an hour or so and thought 'meh'. At…
The level of detail in the environmental geometry seems a bit mad to me, individually modeled roof tiles and paving stones and things. It looks beautiful, although the LoDs and and distant graphics can look a bit wonky (even unfinished for some of the vistas), more than either DSII and of course Dark Souls. I've heard a…
I`d suggest that you actually build ALL your modules as rouch meshes and compose a complete cathedral with them first. The reason is that you only have tested them in liner layout; however, it will become trickier wehn dealing with perpendicular placement, roof attachment etc. You risk to run into a situation when u will…
Automotive studio lighting can get pretty technical. The traditional studio approach is to light the background in a way that produces pleasing reflections rather than directly lighting the car. Your perspective is also bad/hiding the model. It looks like there are quite a few ares of the model that could be refined but…
awesome!! thanks man! Yes college is expensive, but it's America. What is cheap in America besides a double cheeseburger? the entire country is in debt to student loans/ other financial obligations. 'Murica the school Im going to has direct connections to PAX east (student work showcases there, student game/portfolio demos…
You don't need to have complete edge loops when doing low-poly modeling. You have a bunch of loops in this model that are the right approach for subdivision surface modeling, but not for low-poly modeling. It really helps to take a close look at assets in current-gen games, to start to understand the modeling tricks they…
Hey people, I've been spending some time on post process and Substance Designer over the past few days. I've been trying to remove the purple hue that's plagued my screenshots, and make the lighting resemble that of the concept a little closer. It's not perfect (it's wayyyy too saturated), but it's progress. I've been…