Good stuff, I love lighting you've captured that gloomy office atmosphere very well. Though I can't help but feel the textures are a bit lacking and need more polish in certain areas. The cleanliness and lack of grunge/wear and tear makes the office feel like it's not really lived in. Perhaps adding more edge wear to…
Some progress. It's starting to take shape. Still lots of work need: I've been experimenting with using a self illuminated material to bake lighting. It works pretty well and I'm happy with the results. I've have also added a some postprossecing. It's a little heavy at the moment. Aswell as that it adds some weird bright…
Good point with the lighting seams between them, I didn't really know how that worked. Sometimes they'd show up but other times they didn't. But yes you're right, i plan on putting some columns in between. My original plan was to use a 4k texture atlas, and unwrap all the modular pieces into it. I created it all with power…
The way you have done the clouds did not immediately make me thing of clouds there pretty mossy looking, it would be worth doing some studies of clouds and trying to render them more realistically as there kinda stodgy at the moment instead of fluffy. How come no colour/glow on the lighting? def missing a trick! and for…
Divine Antares (Team members: only me :) ) This is the main dwelling of the king of Antares star system. But king can be a misleading term, as in Antarian society there is no such thing as absolute political authority. More proper term would be highest spiritual and cultural advisor or guru if you want. Such a person is…
I think you need to make all your lights bigger in general, increase the radius. have large pools of light contrasted by areas of shadow in the corners. look at the witcher scene, that entire corner is lit up with a big pool of warm light. I would imagine a tavern like this would have a nice warm welcoming feeling for…
It's looking good for a first try. If you're new to character modeling, I would suggest you model the character in a more neutral pose first and then pose it again when you are done. It will prevent you from falling into the pitfalls of "what looks right for the pose" and what is actually anatomically correct. I can…
Will you be updating this environment so that something in there is iconic NYC? Its the little things that'll get you here. Crosswalk lights and garbage cans aren't anywhere to be found. Street signs,Village Voice boxes next to the newspaper boxes, etc. The largest icon you'd be able to see looking out of the city from…
Maybe try to work in some wooden support "Pillars" in the scene. A proper lighting setup will help this scene as well, make it look more interesting rather than the flat , boxy look you've got right now. Right now the only small props you have are the wine bottles. Make sure you create some other small props to place…
The final renders are really nice, good job! :smiley: Mirroring the box is smart but you do have a lot of unnecessary edgeloops which you should remove. The edge scratches are way too even, they feel like a substance painter default mask and dont feel natural at all. You'd also expect there to be scratches on the flat…