You still have a long way to go - it's like my first 3D work ;) What I wish somebody had told me back then is to focus - it's great to try everything out, and you did that. You should really focus on something you feel you're good at and/or that you enjoy and then focus, focus, focus. There's not a single piece that would…
Hmm, only ever work with an hourly/day rate is easy advice to give but very hard to follow. Most clients will want at the very least a rate and a time estimate from you, and many clients will insist on you sticking to a specific rate. In these situations it's of the utmost importance to understand how long it takes you to…
Hahaha, sneak attack thread. Guess it had to happen sooner or later. Thanks for the kind words, always good to hear from you guys :D Few weeks ago my portfolio got send around Dice to see what their reaction would be. Not much later i already had a respons and an art test to work on. This art test was good fun, bunker test…
I mostly use 3dsmax and speed tree to assemble my foliage. In max I do a high quality render from a specific camera set up in the scene to render geo-to-opacity. I try not to use opacity in the high poly because it never works in any of the rendering engines I've used. Opacity to Opacity rendering is one of the more…
As mentioned. Anyone know the results from the surgery? Per war stories. 14ish. I got stuck in a Military School for a bit. Turned out this school also hosted "cadets" that were on their third strike. I.E. Their parents had giving this to the judge as the last option before judicial jail. I admit being a bratty kid and got…
It really depends on what you do. With apps that are multi-thread well, many cores (as long as the sum performance of the cores is better) tend to be faster. Apps like xnormal or offline renderers like Modo and some others that can properly thread will tend to work better with more cores (assuming similar efficacy).…
hah..you actually made mention of like...my crappiest prop I'm actually working right now to replace a few things in my spare time. I can't show anything I'm doing at work...which pretty much smokes all my stuff in my portfolio, so I gotta come up with some stuff that's gonna be replacing a few of my props As for your…
On the topic of the prequels: EP1) I mostly enjoyed this film. The problems I had were with the tragically bad character of Jar Jar and Jake Lloyd's unfortunately poor acting. The script wasn't great, but it got the job done. Liam Neeson, Ewan McGregor and Ian McDiarmid were all solid. The podrace was gimmicky but…
I wouldn't worry to much about accurate color representation as any monitor that truly excels at this costs a lot more than what the average poly counter would want to spend. Couple that with the fact that your product will be viewed on a myriad of monitors whome you have no control over and your left with the fact that a…
There is a good chance you checked something like "Discard Alpha", hence why when you select Defer Compression, you end up 'unpacking' the texture again and getting the material to work, as Leleux said. Make sure also that if you're using a Normal Map to use "NormalMap" and not "NormalMapUncompressed", since that ones…