For those who aren't aware, Penny Arcades annual charity for Children's hospitals across the globe is happening. If you can't donate yourself, I'd say the second best thing to do would be to encourage the studio/company you work for to donate. http://www.childsplaycharity.org/
"And these children that you spit on as they try to change their worlds are immune to your consultations. They’re quite aware of what they’re going through" - David Bowie, "Changes" A focus on Ekko and what truly matters the most to him as one of the lost childred of Zaun.
Also be aware of copyright. It's not great to just randomly download images off the web. Reverse image search points here: https://wallup.net/simple-background-20/
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…
I do exactly what you do. It would be nice if there was something like swift loop but spaced evenly from the edges. I personally am not aware of a tool like that though.
Hey man, it's not currently possible as the camera matrix is not exposed to custom shaders. That being said the guys are aware its something that shader authors would greatly benefit from. No eta however.
None that I'm aware of currently - although I'm sure we could do a video demonstration for you if you'd like to get some ideas of how to go about it in nDo. :smile:
The viewcube was how I navigated the viewport all the time untill you made me aware of Alt+MMB, I'm still new to all this, still a lot of tutorials to watch. :p
I am aware of that bug. But as always it was about time. The project of the zeppelin was prepeared to show a more physic and animations, but I must cut some of features, and I chose to simplify the zeppelin.
Haha yes I am aware that would burn you Mudbox standalone users, hence the sticky out tongue. :) But Mudbox development has been pretty slow (sorry derail).