Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Games101
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: [Riot Art Contest] - Cho'Gath
Reply by
betolycan
·
Nov 2014
·
Home
›
Contests & Challenges Archives
›
Riot Art Contest
›
Riot Art Contest - Character Art
Hi, finally some feedback!! xD You mean like the face features right now? or the diffuse map? thanks for the message :)
Re: Working with tilable with limited textures
Reply by
M1KES
·
May 2012
·
Home
›
Technical Talk
6 textures.. but that includes diffuse, spec and normal.. so it's practically 2 differents sets of texture maps that i can work with.
2 results
Re: SA's Workshop
Reply by
SA_22
·
Feb 2015
·
Home
›
Counter-Strike: GO
in marmoset toolbag using the in game diffuse and AO to try and get it as close as possible to the in game result. the rest are just from the workbench
Re: Organizing uvs and Texture resolution
Reply by
FourtyNights
·
Oct 2015
·
Home
›
Technical Talk
Albedo, normal, roughness, (specular) and metalness. That's 4-5 textures already. Unless it's a handpainted diffuse only, which I doubt.
Re: Saving texture made in Photoshop CS4 3D mode
Reply by
cryrid
·
May 2010
·
Home
›
Technical Talk
Double click the diffuse layer to open it in a new window, then increase the texture size the old fashion way (image>Image Size).
2 results
Re: Kameleon Colors shader in UT?
Reply by
KDR_11k
·
May 2005
·
Home
›
Technical Talk
I'd use a shader similar to what I've used on Sion but with a different cubemap (aligned to camera) and normal diffuse instead of fullbright:
Re: [Characters/Creatures/Props] - Eternal Fate art dump - Escalation Studios Inc
Reply by
BradMyers82
·
Aug 2012
·
Home
›
3D Art Showcase & Critiques
Here are some of my contributions to the game as well... I'll have more to show soon. HP: LP: (diffuse // full bright)
Re: Overkill 2 Dump
Reply by
Bek
·
Apr 2013
·
Home
›
3D Art Showcase & Critiques
Heh, I'd recognise that VSS stock anywhere :poly124: Pretty cool for diffuse only, very impressive for ~3 hours each.
2 results
Re: Francois' Improvement Thread 2015
Reply by
Francois_K
·
Oct 2015
·
Home
›
3D Art Showcase & Critiques
Direct render out of marmoset again. Still needs a lot more pizazz. Gonna stick with NM/S and Diffuse maps
3 results
Re: [Low Poly Character][dsmax]
Reply by
sama.van
·
Mar 2007
·
Home
›
3D Art Showcase & Critiques
As lot of critics, I added some shadows and hightlights on model. You can see diffuse on this *.gif.. sorry for gif compression
3 results
>11803 results
1
…
370
371
372
373
374
375
376
…
1181