*LATEST UPDATE - Scroll for more screenshots* Hello, this is my first real post to Polycount in a long time. I'm working on a small environment of a house with Queen Anne inspired furnishings. I'm finished with the major models in the scene, and I'm looking for feedback as I progress with the scene. I'm going for an eerie…
I'd say that's a success. The framing looks a bit strange to me, with the top of the hair touching the upper edge of the image, one small part of one relatively saturated boot peeking in, her being smack in the middle, and her picture being shifted all the way to the right/cut off with a lot of empty space overall. You…
I don't like the new camera angle. I feel like it would make more sense to position the camera so it's facing the wall with the blinds on it (essentially the opposite of what you currently have) so that the visually appealing parts of the scene make it into the final composition. At the moment it's very hard to see the…
Couple of WIP shots of various things from the scene. Mostly blocked out scene. HP Wood I'm getting ready to back down and warp out for more interesting silhouette. Modular Rock wall that I'm experimenting with a detect edge filter on the normal map to get edge highlights to make them pop harder. Needs refinement. Nothing…
Post screenshots of the issue. The only thing off the top of my head that sounds similar is that you might need to adjust the scale of all the objects in your scene smaller, but if that is not possible, Right Click on the viewport name in the upper left hand corner of the viewport, and click on Viewport Clipping. This will…
Thanks for the suggestion Hito. If I can get it working I would rather just use referencing as we use lots of different rigs. So, I had a look at my scene and tried to get it to work Robert but it still no dice. I have posted my scene below and the dialogue boxes can you tell me what I am missing? Both have the same…
These are all great suggestions. @ProjectEagleeye I am aware of these smoothing group issues. The objects that aren't textured in the scene are still in progress. @nickcomeau I'm still thinking of objects to add. I might redesign the layout of the room, but I'll see where this one takes me. @Add3r That is a wonderful…
Well after a break then coming back to it and reworking it a bit I have returned with some more progress! I have changed the layout of the scene a bit as well as some materials and I think I finally have a direction I want to go with this. Per previous critique I added a human model in for scale and realized that most of…
Are you trying to get the LUT to make the HDRTonemapped version of the scene match the scene as it was without color grading or tonemapping? I could never get that to happen, though it'd be nice if there's a way. My workflow was to enable the tonemapper, screenshot the blown out version, edit that in Photoshop through…
First off, awesome scene. You really did an great job on it. I was wondering if the texture sheet for this scene is just that 1 huge texture you showed earlier, or was that just a collection of all your textures and does the scene use a lot of smaller ones? Because if it's just that 1 huge texture, then how do you get…