Greetings Polycount ! maybe you guys remember my indie title : "pirates of new horizons" that i am periodically pimping ( and shamelessly bumped mere minutes ago ^^). to help finance the development of the full game we made a small match3 casual game set in the same universe showing of some concept art for the full game.…
I look at this and see netflix or uber around 5-10 years ago. who would have though about getting into strangers cars on a regular basis or not popping in a bluray disc. as soon as this gets even reasonably smooth and easy to use human behavior will adapt. everyone claimed internet dating was weird back in 2000, now you…
if your so edgy then specialize in a field. Most fields of game development bleed over into so many other professions that your work in the games industry will make a magnificent impression for similar jobs. Graphics Programming (my own personal goal) - Game Development (obviously), Graphics Technologies (Nvidia and AMD…
Thanks for the feedback last week Odow. I spent a few days trying to improve the carpet, I'm still not sure about it but I think a detail normal will help. Unfortunately there was no way I could find to add one to the substance and have it show in Toolbag, maybe UE4 will make it possible. I also ran into an issue with my…
From a technical perspective, there are some problems. The normals at the tips of the rotors are wrong - notice the shadow in the rotor tip in the second picture. Swapping triangles in that final quad would fix that particular problem, but the geometry or shading groups might be the underlying issue. The polygon count…
It's nice if they're merged and welded together. It can be a really big pain in the ass if they just share edges. You have to make sure that the verts on each edge of the gap match up perfectly. You can't have a shirt vert hanging out between two jacket verts. Even when they share perfectly, skin weighting is a major pain,…
I like this model and the style. It reminds me of an 80's sci-fi cartoon that I can't remember the name of. The proportions looks OK overall (I am no character artist and have little experience of anatomy) but I think the neck looks too thick. A more swan-like and linthe shape would seem approriate to me. If you want to…
i'm amazed York isn't featured. Quite apart from the constant stream of knacker scum (i hate the word "chav", its been adopted to be somehow endearing) coming in on the train for stag nights and hen parties, making a pleasant night out in your own town centre next to impossible, the indigenous population are something…
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…
We’re a small indie game development company named PlayOn ApS, currently working on our first game “TankWars.io” - lately we’ve spent a lot of time optimizing our homemade (PlayOn) platform which is quite extensive, featuring its own unique editor and much more, plus creating our new soon to be main gamemode for TankWars…