The only things which look like they could obviously be reduced are the small barrels leading to the main one. You could possibly drop the four raised plates on the circular base and maybe the indents there as well, then build the silhouetted bits of them into the base plate itself. Maybe collapse an edge ring on the outer…
I'm a fan of killzone too, just played it 5 mins ago. I can see that it is an ISA Soldier You can polish it up a bit by adding some more polies I think, around his feet, upper torso and some around his hands area. Looks good, I like the orange ring around his neck. Would be cool if you make a helghast too.
wow thats great! The texture is really well done, nice work! There is something a little funky going on with the upper lip, a closer render could show us more. I think he's missing his ring fingers or maybe its his middle fingers? It has something to do with his blades and showing dedication to his brotherhood-peoples.…
[ QUOTE ] [ QUOTE ] relying on your own limited experience inside the industry as proof of the pudding. [/ QUOTE ] I'm just gonna take off my moderator hat for a minute and put on my "LOL" hat... I don't think anyone can really accuse Rorshach of having "limited" experience in the games industry... especially someone such…
They're all pretty solid choices for the price range I think - I had previous models of those ranges on my shortlist before I decided to buy a house instead. 27" @4k is a nice sharp image but not ideal for unscaled text etc if you have 3 foot deep desk. It's worth mentioning that there's only a couple of major panel…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Any comparisons to 1.01 are, as I think you've surmised, not relevant here since 1.01 was buggy (fresnel settings effectively reducing and in some cases eliminating entirely the range of gloss/sharpness). As far as comparing it to other engines/renderers - all I have to say is "maybe"? We're not sure. It's very conceivable…
It certainly won't work with geometry that wasn't previously perfectly quaded. Even then it tries to remove the longest edge which is usually the diagonal line that was added by triangulation, but that isn't always the case so it usually screws up more than it gets it right. I wish there was a way to plot guide lines or…
I think you nailed the proportions with that last image. I wouldn't go as extreme with the changes HntrLuc showed either, to be perfectly honest. Looking forward to seeing this progress. Edit/ with the glasses and lip ring it reminds me so much of this character you made a while back...…
Looking nice to me. You might consider using a darker material with a higher specular value for showing models. It helps to spot shading issues although I don't think you have any. If you bulk up some smaller elements they'll probably read better. In particular those torus rings around the pin look very small and thin and…