Scott Eaton: Anatomy for Artists Digital Figure Sculpture Portraiture & Facial Anatomy + PC wki - Character creation should be enough to get a general idea of what's in front of you
Hello Luan ! Thanks very much ! Just for some context I originaly thought this environment as if it was for a top down game like baldur's gate 3. For modular structures I originaly used a texel density of 5,12px/cm because even if the camera is by default quite far from assets, I have the ability to zoom and therefore get…
Environment Concept: -This is the concept that the scene will be referenced to for layout and composition, but for some areas are going to be changed to fit the Overwatch style and for personal preference as I try to develop this environment. Another round of cuts and this time its they are official. The Full scene is…
WIP 7a Here's what I have now. Made the gun overall feel a LOT more stubby, fixing a lot of the proportional issues I saw relative to the character's feel. I'm definitely getting heavy influence by a couple SMG designs from WWII, though game wise, it's more familiar with Bioshock Infinite's Machine Gun, of course :P…
"Wall" is a bit of an understatement. Looks great to me. A bit on the busy side, but you have enough larger shapes to counter-balance it. The only thing that looks a bit off to me is the large fabric/rubber tubes. They look like they were blown up in a container (or like poo, if you will), some of the folds look a bit flat…
Hey guys, I have a question about making the low poly for the rocks. I'd show you images, but I'm doing this at work. Making the low poly model concerns me. I've tried using Meshlab, and it's given me mixed results (like overlapping geo and other issues), making the meshes unusable without a lot of cleanup. The decimation…
the Substance B2M (if that's even still around) or Sampler tools are your best bet. Understand that you aren't going to get anywhere near 'realistic' normal information from albedo photos, they're all just guessing based on perceived slopes in the image signal. Results are generally substandard in my experience. If you are…
Hi there! I'm new to Unreal and have been focusing on interiors. Now, I'm eager to dive into exteriors. Could anyone recommend some reliable tutorials to help me get started? Thank you!