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Wow, you guys are fucking amazing! If all that feedback doesn't inspire you too keep up, I don't know what does! Thank you SO very much, this really was a fun one to work on so I'm glad you guys liked it. A thorough breakdown is incoming, got caught up with the new episodes of breaking bad this week, so I'm aiming to post…
Thanks for the advice! I guess making the piping in maya along the curve of the seam would've been easier, yeah. I already made them in MD the way I mentioned before - by creating tubes from separate rectangles and then stitching them to the edges of pillows. I then switched them to quads, exported as highpoly; reduced…
Revisited my light asset to make the edits that you guys pointed out. The sketchfab model in my initial post has been updated to reflect the changes. @Eric Chadwick - I added some edge wear and rust to match up with your images. Thanks for pointing this out! @loon27 - I took your advice and also reduced a bit of the AO…
!!! Nice Lennyagony Faved and upvoted :P Sorry Thnk I didnt see your items in the workshop, I tend to look through submissions before I concept anything just to avoid any designs that might have been done already. It looks a little similiar in terms of that bottom horn, if it really bothers you alot I can talk to vlad and…
Hi and thanks for the feedback ! The two sticking out things on the right and left side are extra engines, nothing else. And the 4 left are tanks of fuel, or at least kind of ^^ . I must admit that the idea that this things flying might sound crazy, but please keep in mind that the whole body and the wings are missing :)…
Update : C&C are most welcome. With this asset i wanted to practice metal texturing.I am also getting some weird shading errors at the bottom and top of my asset.Later i realized that it was due to long triangles, so i went in and gave my main tank little more resolution.Though the shading was reduced but it is still…
Thanks for the reply! I fixed auto exposure; however, it was still too dark. I looked through the HDRIBackdrop properties and found the Intensity parameter. By default it sat at 1, but increasing it to 1000 gave me the result that I wanted, but I'm not sure if it's the right way to do it.