📢 ENVIRONMENT ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see, ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
MAJOR ART POST! :) Good morning, guys. Been a while since I've posted anything but I think this is a good time to share what am working on now. Back in May, I posted images of this old man's head in comparison to his younger self, to learn the process of age progression on a human face, and while this came with its own…
Thanks for all the help guys! :) I really like the method you posted Mongrelman! This technique seems to be the best answer for a mirrorable mesh where you don't want some parts mirrored :) I have a few questions about making it exact tho :P 1. how do you make sure you match the texture up with the moved UVs after you…
Rick_Stirling: The reason the suspenders look smaller at the end is because that's where the geometry starts to slant toward the side. It's an illusion. The part where the suspenders look wide is because the polys are perpendicular to the camera.The skinny parts are on polys that are on a 3/4 view to the camera. that's why…
To make this clear - this is an art test I completed and turned in a week ago. The purpose of this thread is to show the thing off, show the stages of progress, perhaps help people learn to do it, and maybe get some tips for doing it better next time. Hey there Polycount, just posting some WIP screens of this art test I…
I have to atotally agree with TeriyakiStyleabout the things to refine, chunkier shapes and silhouette, always check with a black flat colour if it is interesting. The feet and hands are the parts that need more love here I think, the feet don't show any anatomy the hands need to be bigger and keep in mind that one hand has…
Hi! Looking at your texture/UV layout, I think you could adjust it so face and hands get more resolution. Some options: - Separate into texture sets of varying resolution (head 4k, body 4k?) - Trade some UV distortion for more pixels at critical parts (for example scale up face, squash back of head UVs) - Consider…
Hi there. Yah I haul shoppin' carts out of ponds and sell them back to the store for a livin'. Been doin' it for 18 years so gimme a fuckin' check please. Probably my favourite TV show now has a moving coming out this year and they finally put a teaser out on the net. Baked on a true story!
Xyphirium: The Twintail ChroniclesProject DescriptionXyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age).The goal of this project is to remain…