Both of these software seems to have a decent set of features for aligning objects together and placing objects on other objects. But what are both similarities and differences between them ? I dont use aligning too much so I recently went in more depth and test some out and I was not little surprised to see Maya can not…
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
I don't know about Sverchok, but you can't really do anything equivalent in Geometry Nodes. At least not yet, (I really hope it will be possible with the new Curve nodes)
Use your buffer visualization mode to check specular/roughness differences, check it under different lighting conditions (ie: when the sun is behind the grass, does it get darker than the landscape?). This is sort of to be expected, though; grass cards are generally perpendicular to the landscape so they will receive light…
The particle color node needs to be multiplied with the incoming texture or color nodes before plugging it into the base color or emissive input. I cant tell from your screenshot if this is already there or not.
Thx @kio @Michael Knubben , I will try it out, finger-crossed for nested node group support, as I am already using node group for my custom lighting :)
The splatter nodes in substance designer are what you are looking for, just randomize position and rotation and adjust the scale to fill the gaps. You can also try the make it tile nodes?
There is a "select" node. You could hook up an integer to it which would act like a mesh id. And the select node would allow you to specify a mesh for each id.
Yeah I think thats more or less correct assuming your using the custom node. Is the refract function supported. I never really messed about with the custom node.
He means on the shape node of the object. Select the mesh, in the attribute editor select the shape node of the head. In the accordion tabs open up the arnold tab and enable displacement inside of there.