for the most part I agree with r_fletch_r that object space scaling can lead to problems, like during rigging, skinning and even modeling, I don't think that means you need to stay away from it, knowing why it breaks is important so you can work around the undesirable effects. I don't think reset xform is a magic bullet…
Thanks everyone for the excite! I'm pretty hyped to make Ziggs a sweet baby magical boi like he was born to be. So i have spent the day struggling to make this design work. It just doesn't feel star-guardian or Ziggs enough so i think its back to the drawing board for me BUT here is some things i worked throughout today.…
This game has its ups and downs for me. I've been a massive FF fan since 7 and was also massively hyped for this one. A lot of the game definitely lives up to expectations but some parts feel very rushed. Loved: - Riding around on chocobos in the open world is amazing. - The relationship with the main characters -…
Thanks everybody! arrangemonk I put together a little image showing the basic workflow, but there's really no magic. Just put the image on a plane, make your basic cuts to get the general shape and start cutting more refined into it till it matches the texture. This method is really all about the texture, the model just…
This doesn't really help answer anything about gamma. It is x^1/2.2 to go from linear to gamma and x^2.2 for the reverse. Throwing magic numbers at someone who doesn't understand gamma will only hurt them. The first part of this isn't necessarily true, though the latter part is. My own mobile Burley-GGX shader required me…
I always hesitate to say it, because I'm pretty sure somebody said it to me at one point years ago and it pissed me off for like a week, but I feel like at the moment you're tackling pieces that are too complicated. You're doing things with a lot of different parts, a lot of different materials, multiple light sources,…
I believe these schools can polish a diamond but will not make one out of coal. Everyone I know who has come out of these schools as a success were already great artists before they walked into the school. VFS is also more like a 6 month program, the courses stop after the sixth month and you are given the next 6 to work…
Saiainoshi - I agree. Things really are looking far too polished and unnatural. I got so wrapped up with rendering the metal that I totally deviated from the looser stylized look. What's funny is my little Torchlight studies took a fraction of the time this has. I think I know what needs to be done at this point. I really…
ADHD/ADD (or whatever it is) is pretty much real, but still a complex issue and easily mixed up with other things, considering the little we know of the brain, it's one thing to experience something at some part of your life, it's another thing to have something be so fundamentally a core of your brain that it's completely…
* No voting, sorry. Art or our members will not be voted or ranked, and we're certainly not going to start. You guys can measure your dicks and compare results elsewhere I am sure :D * I made this thread to get a head start on our current system, which is us choosing fantastic artwork. I am busy doing other website stuff…