A slow decade or two transition to Disney's full on PBR system. https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf And also Nvidia's real-time global illumination is really cool. I can see that being improved and used in games in the future. And I imagine as computers get more powerful,…
@13randO, the climb feels pretty good so far, still early, some breakdowns will help further define the way she climbs the ladder. The ladder falling down is hard to understand as it's falling through whatever it was leaning on. The legs flailing I think can be a little more delayed as it feels a little like she kicked the…
Quick WIP update guys. Got the final design and the final color development that I am going with. The decal stickers are just a trial, not final at all. I will be building my own ironic hipster robot at war stickers when the time comes. The render is still WIP but I got nothing left in me engine for today :poly121:
Thank you :) ! I am redoing the doors today as even after I have added the door knobs etc it looks a little strange. I will post an update later on today as I added some decals and wall posters which kind of added a lot mood the environment. I look forward to hearing what you guys think!
There's not really a "how to" on realistic detail. Its mainly observation, and building that memory library through experience. I'd say choose a bowl and model it to the reference . Quick pinterest search gave me a bowl like this. To me the bowl doesnt have as many Tarnishes(correct word?) as yours does, and the embossed…
The projection brushes have some interesting effects while painting, but the performance still isn't that great when you're painting on 5-10k canvases with larger brushes. Overall the performance is improved from CS5, everything just seems a lot smoother and with less delay. The dark interface is fantastic, since I don't…
What throws me off for the China town building is the obvious tiling pattern, especially on the bricks. What if you were to float more decals, or adjust the size of your pattern to help break up the repetition. edit: the wall I'm referring to isn't visible in the render, but rather when you can see the side of the building…
Sorry for the delay here, just got done spending a week on the Sucker Punch texture artist test. It was a 20 hour test wherein they give you a blockout of the space to texture with no UVs on anything. Unfortunately, I did not get the job. The results of the test I will silently post here: http://imgur.com/a/y5aYW#2…
Nothing yet. haiddasalami, that's far too recent, think back about a decade ago ish. Ok, new clue; Frantic woman: Sebastian, SEBASTIAN!! Your going to pay for this you little shit! You hear me? Girl: What's her problem? Boy: Looks like somebodys in need of some therapy! Hope it's not too obvious now.
The biggest issues I see with this is the crazy texture resolution you'd need to actually hold current gen expected quality and re-usability. Also this workflow clearly works better if you focus on diffuse maps only. I'd say tiling textures + decals gives you more freedom and more possibilities on what you can do with the…