I love this firearm! I skipped passed your renders thinking they were reference! Looks great in both original and camo skin. Your Marmoset renders are photo realistic.
Looks great! Love the style for eqn/eq landmark. Are you guys using PBR for in game? Curious about how you balance realistic pbr with the hand painted look.
Really cool. Well, it´s not a duty to have very soft edges. Staying realistic indeed does not need super soft edges, even if the bake looks better with soft edges.
Your UE4 scene looks stunning with the lighting, really gives it this gloomy atmosphere that fits the scene. Great work overall for the texturing! About that, are these photographed textures? They look very realistic.
Iterated on a stealth one a bit. I doubt that shit would fly but my goal is to make it look cool. Also I'll try to make it more realistic down the road.
wowoww!!! loveeee nice lighting and feel. I don't mind that it's really high saturation. Cause it's from an anime...but hrmm....what happens if it's brought down to more realistic hues?
Quick update; moved the rabbits again to a move realistic location (they were way too high before), and added a mounted deer head. As always, any and all crits are welcome.
Thanks Amauri! The goal for this is to go through the whole process of coming up with our own concept, making a high poly, low poly, and awesomeness photo-sourced/realistic textures.
I am trying to develop my texturing skills. That's not really hand-painted, but it is not realistic either, so I thought it might belong here. Engine render with normals and AO.