Don't know if this post helps at all but i did a search and didn't see it mentioned at all. I was looking for a way to manually create a cloud image in marmoset, I've been wanting to do it forever my way... silly enough, came across some information that might be beneficial for this process, i found out you need or can use…
Polycount has one every two months for prop/enviroments and I think every 3 months for characters. Then there are multiple Discords, check out Experience Points, DiNusty, and NMG(NoMoreGrid) all discords have challenges I believe. There are also all of the inktober prompts if you want a personal challenge. For a more…
@McGreed yeah i am struggling too with this piece. to be honest i started making the prop, and i'm trying to make it as close as possible, but i may be making so mistakes ha. I plan to clean it, but maybe i'll place some tris in some parts, and erase otrhers (i want to try making a high poly to bake, but retain some parts…
Looking good. Some initial reactions I had to your site: - Ditch the tutorial section until you have some tutorials in there, to me it just looks cheap with an empty "coming soon" section. - Make a dedicated page for your resume with at least some basic information. When I am forced to download a .pdf just to read…
Besides that Zbrush is my only tool right now... idk, I started him to practice anatomy. Then I had a tutorial to make realistic scales using micromesh in Zbrush so when I found it again I wanted to try it out. Thought it might be a cool piece for the portfolio. Micromesh scaling method isn't to bad. Now that the…
Stable Specular Highlights - NVIDIA: http://developer.download.nvidia.com/gameworks/events/GDC2016/akaplanyan_specular_aa.pdf SGGX is an adaptation of GGX to a microflake distribution, they use intuitions gained from that reasearch to produce a BRDF with arbitrary multiple scattering events: The Distribution ->…
I'm surprised to see there is no mentioning of lighting adjustments in the now version or future updates Depending on the style of artist, this program won't do their models justice (like me, which most of my stuff is painterly and self-lit). Even that aside, if something is suppose to be dark and sinister, your lighting…
Progress Post 3: Third time's a charm! Hey everyone, after reviewing feedback I had received from both here and from close friends who are also avid writers, I've returned with my latest revision, Especially towards HalfTangible's feedback. I've addressed a good majority of the points that have been made with Version 1.2…
LoL sure use a high to low workflow thats clear. Hard to make out if they use normals + diffuse or diffuse only with higher polycount but likely diffuse only as you said, yes (As I thought both use normals, that would have implied Dota2 uses normals too - aka what I said) Dota2 uses normal / spec / fresnel etc the full…
If your are indeed extreamly passionate about making art for games then you need to just do it. Going to studios with no experiance will get you no where. If your interested in the design side of things (mr.idea man :P) then you should learn a game engine like UDK or Unity or Flash and make a small game that people can…