sounds like good news. Ive done some investigation into papervision here at work, its pretty cool but not all that user friendly and does seem rather slow at 3D and slightly unstable on some systems. It looks like Roxik has the best flash 3D but he hasnt released his engine yet :/ ( http://roxik.com/ ) Reading what you…
There are allready mods that change the skins or change the weapons code but you always need to replace your files and then you cant play online anymore. I would so love to replace the models and put a big twist on it. @ Richard Kain Would be allready great if a contest includes that you need to put your entry into any…
Nice clean site, good layout. I would remove the old clock and garage pillar as they just don't match the texture quality seen in your other assets. Also I would put the building as the first link as this is the most impressive. The actual presentation of the models could be alot cleaner, adding some subtle greyscale…
now with dithering / period correct resolution. it's not catching full whites correctly yet - it can handle full blacks which is arguably more important but I am having to boost contrast slightly on input images. the third image is the full 16 color 160*100 mode mentioned in the first post - It looks like complete arse…
Hi Wurrzappa, welcome to polycount! The first thing that comes to me is the silhouette of the body. With the head coming straight out of the body at 90 degrees the silhouette from the front and back looks headless. giving a bit of an angle (95-105 degrees) would be great. Next would be the ears, they seem a bit high. In…
Thanks guys! Ror, thats fantastic cheers! Thanks Kolby. None right now! OK, final version rendering out of AE now. Will compress and post a bit later. Way too many tweaks and fixes to list. Totally re-vamped Connery too. Thanks to Pior for the suggestion of giving him more of an expression, and thanks all for the…
Click on that window type selector thingy in the left corner of any header and change it to Outliner. Change All Scenes to Key Maps. I have no idea why they'd put it there. An interesting thing to note is that you can now bring up a console and see the previous actions that you did. That, combined with the Python code for…
nope that's the sole reason I made the vertexcopy macroscript for. I cannot get a material to work that uses valpha/illum on render time. About the viewport, I dont think the viewport mesh has more than one set of uvw coords. But I havent invested much time into the viewport rendering code. Mostly because I will have an…
[ QUOTE ] I find it funny that people that where born in the mid 1980's are latching onto 8bit nintendo, GI-Joe, Transformers and Star Wars as if it was some how the stuff they where raised on. Sorry guys maybe your big bother was raised on this stuff, but really by the time you knew what 8bit was there was SNES, GI-Joe…
hi david , vray was the render engine that i used , for car paints i used shellac material ,for the lighting i used HDR light studio to make studio hdri map + 1 direct light to get nice shadows + 1 vray light plane with a gradient effect then all you have to do is playing with your passes to get the best result here is my…