Hi Harbinger, Can you send me an example file where this shader assignment failure happens? We did a lot of development work on Bevel for Maya 2015 to ensure that defects like these don't occur any longer. We did indeed do work (as Graham says) on better preserving texture borders, but we also specifically focused on…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
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Thanks a lot poopipe Very explaining link indeed. Meanwhile I am trying a bit other approach by painting initial tillable cells structure as a flow map by a brush and then making every directional warp and slope blur I used to deform in sync the initial flow map colors too with a certain color/vector mix. Too bad Substance…
For Engine Stuff This Is Hugely Useful http://udn.epicgames.com/Main/WebHome.html Editing Cover: add a CoverLink to the level you're editing. cover is attached to the coverlink node, to which you can add more cover. By aligning and setting flags for each Cover Node you can define the abilities available to the player…
As far as I know this happens in DX11 mode when you're using depth biased alpha. It only affects the material preview though and should work fine in the editor You can either switch back to DX9 mode or unplug the depth bias alpha node until you've finished with the other components of your shader and then plug it back in…
Not quite what I was asking about. I meant the mode Maya is reading your files in as far as color space/gamma is concerned. Since your render is washed out you may need to switch to raw, linear or an alternate gamma mode on your file nodes. I could also be wrong, like I said just a shot in the dark.
Is the Samsung Galaxy Note 10 Time of flight sensor capable of doing production quality mocap for animation? ie. 1) Can it make a 3D model by scanning it by just clicking "shoot" at it or whatever, and 2) Can it do that with MOVING objects, ie. if a man walks around in real life, a man will walk inside Max or Blender etc?…
Unwrapping in Blender goes as follow. Switch to edit mesh node (Tab) > go to edge selection mode (2) to select edge loops alt+ click or click start edge and then Cntrl+click an end edge or just (shift+click) edges one by one. > use ctrl+E to open edge menu and "mark seams" those selected edges. Or you can just select UV…