Nice,nice DH! You probably don't remember me. 6+ months ago I think I emailed you asking for a tutorial to make something like your megnelda(bad spelling) and what type of wacom to get. I actualy Tried remaking your magnellda on a realy low polygon model(about 350 tris) and with a 4 year old rts engine.It came out amazingl…
off the top of my head its jonathan smars, michael voeller, philip klevestav and myself who contributed to the map. maybe also tomislav spajic. (regarding the spidertank, jonathan made the spidertank model and i textured it) i know you didnt want to show off with someone elses work. you're way too good for that :) i just…
I like the flow of the reel. But I kinda feel that it has too many flybys, you have all these meshes that you made, and yet we see them for a few seconds. Surprised you didn't cut a few times to show the ones you feel are the best. The old west area doesn't really scream "check out my stuff in UDK" to me, the lighting is…
Picked it up yesterday and played through story mode with a few characters to try and unlock stuff. So far only got 2 of the bonus characters and enough money to buy the rest of the roster. I like it. I think it looks great. Nice anims, too. I know they use a lot of old animations from previous games, but it feels like…
Yeah Im actually getting a little concerned about the sandbox feel too. It's starting to feel *very* Peter Molyneaux to me. Having worked for the bloke, and played all of his games, I never quite understood how he earned his god like status as an industry guru. Even as an employee I felt like Bullfrog games were fun to…
[ QUOTE ] Game artists are the next terrorists!!! [/ QUOTE ]Why not? Al Qaeda's a beaten horse, Taliban's boring, no one else is too "widespread"... So Game Artists and Modders will do fine. [ QUOTE ] the real problem here are parents not paying attention to their kids, and stores selling to underage children [/ QUOTE…
Yeah, speed tree seems to be really nice, but it sure is quite expensive. But I yet have to see it used in a real game. All I have seen so far were demos and screenshots. And their sprite based approach to the leaves looks great on screenshots, but judging from the demos, I am not too sure if it will look as good in an…
Hey Everyone! Alright, so I've gotten to sketch and paint around on this bad boy for the last couple nights. So I guess I'll just share my experience so far. Packaging was very nice. It seemed very secure and nicely protected. It came with a pen, no extra nibs, a pen holder that clips into the back of the monitor,…
Thanks a ton for all your help! Thanks to you, I've got so much more of an understanding now of what to look for than I ever thought possible when I started this topic! Thanks to you, I think I've finally got the prefab optimization thing figured out. I apologize for blasting you with questions, though I hope others can…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…