Hey man, welcome! You've got some cool and original designs for your first post. Vivid colours and plenty of ideas contained within. However, to me they are very hard to read and understand. You've taken these into maximum overdrive which in turn makes it harder to make out their design. The colour and amount of details…
For me Source has it right... 72 unit characters (6ft, 1.8m) 128 unit wall tiles (10ft, 3.25m) 96 unit tall door ways (8ft, 2.5m) If you use 4pixels for every game unit you cover the 128 unit tile, that works out to be a 512px map. But in unreal you have to beef everything up because they beefed up the default camera…
You should learn anatomy, which is NOT the same as learning how to sculpt anatomy in Zbrush. Of course you could just find anatomy information online and try to sculpt small anatomical studies in Zbrush, but you should also consider taking real world drawing classes with actual models. For clothing, look into learning…
Hey, another update, finished the block for everything, going to start to go in and upgrade everything to HIGHPOLY!! Skyway - You are right, I realized it after working with the head, i went in waay to early with the details and it took forever. so i just started using simpler shapes to build the different parts. I also…
This is great! I have issue with some of your design though. It may be too late to reconsider, but I'll throw my points out anyways. I think the front wheels stick out way too far. I can't really see a functional reason why you would have them do this, but it would make it difficult for the vehicle to turn, and reduce…
Rick, whom do you prefer as a more talented writer? I've personally had to sluff through quite a few lousy juvenile writers in the past few years (reading out loud is an institution at our house), and Rowling does a mighty fine job of being just high enough on the scale that my thoughtful (if sometimes clueless) kids can…
hey thats pretty cool. a word on the mirroring though, in doom tech games theres alot of mirroring going on, and it looks just fine for the most part, in q4 almost all of the marine and strogg heads are mirrored all the way down the middle, theres a tag in the doom 3 engine shaders called unsmoothedtangents which makes the…
Yeah. This is terrible. Hopefully these guys get dealt with to the fullest extent the law provides. I used to live with a Marine who cycled out just before the conflict began. Then a couple of his friends rotated back to The States after a tour in Afghanistan. They spent the entire time at my apt lamenting the fact that…
Thanks everyone! I'll try to get some more shots together later. Possibly some action shots (of the chomper). JKMakowka: Story, dialogue, and tasks you complete in a level have actual counterparts in real cellular biology with a bit of a sci-fi edge. The levels were designed to represent how parts of the cell might look on…
[ QUOTE ] I agree with a lot of what every one else said except for the environment stuff. I say spend your time on what your aiming for. My crit is that you are using next gen specs with the texture sizes and you are using normal maps, but your tri count is last gen. Your work would look better in my opinion if you added…