Has zbrush a option or brush with a united heigth? In Mudbox without "update" of the surface the start define the brush heigth and i can flatten valleys and mountains to one united heigth. *edit* Planar brus makes the job and it looks like it can seperate between only valleys and mountains.
For reference try Daz3D. Its free to download and use. Its useful to have on a monitor next to your workspace. You can even load a dev model that has no body textures to help with defining the form. Daz3D is a terrific way to start.
The hardsurface/clothes are excellent, very well done! A few pieces of feedback - Face feels a bit blobby and not as defined as it could be. Is that part still WIP? - Back of the cape has some obvious symmetry/butterflying, can you break that up at all?
Thanks carvuliera so much for your continued help~~ I screengrabbed your paintover and worked the sculpt more. It feels better for sure. I'm gonna start tidying up the sculpt now, work on defining the muscles you highlighted too.
This video was really helpful for me, and kind of cleared up any misconceptions i had about dynamesh and ZRemesher. Really helps set the workflow out in pre-defined steps https://www.youtube.com/watch?v=n8t-SV8rU8o&t=2s
Hey :) could you please post your highpoly mesh. Your Mesh in Marmoset looks like there is no normalmap at all. To get your mesh looking correct you would need a specular map to define the highlights of the different parts of the geometry.
I started to retopologizing the scene. I'd like to ask your opinion about the wireframes, Especially the trousers. I want to make it low poly as possible with well-defined traces of the wrinkles. What do you think is this topology on the trousers is acceptable?
Good point about the too clean part. I usually add dirt as the last stage and I ran out of time :) . I'm definitly going to add dirt on the gloves though, they need a lot more defining anyway. Thanks for the tip!
And the more I look at it, the more I want to redo it but I want to get through at least learning how to clearly define his features first so when I get passed that, I'll redo it to what I really intended. ^^;
yea think top of the nose could be alil narrower and head slimmer/taller.. the brows could be alil more defined should help shape the eye... apart from that nice so far!... concept is sick cant wait to see this finished!