Thx guys, I'm glad you like it! Jon > Infact I'm gonna retake the colors of the wooden elements, bring darker and brighter textures then get warm and hot wooden varations. I will add some details (painted ornaments, wear effect, etc) from that time I have got a point of view of about the entire scene (architecture).…
Bringing this back to life.. After a looong time I finally got some free time from work for personal stuff and when I came back to this, the first thing I noticed is that the low poly for this was not optimized AT ALL. I guess I was too eager to work on the PBR textures and just removed the Turbosmooth modifier, optimized…
You can use XRef or Import>Merge. I Like using XRef because I can control what to bring into another project. XRef workdlow: File>Xref>XRef Object (Don't use XRef Scene) You'll get a window, the top left button allows adding meshes from another scene. Bring in the mesh you want. Keep the window open, select the object and…
Update time! This past week i have spent my time refining all the props to a near finished state (low poly wise), as well as bringing in and placing all the props as individual assets into Unreal. There will be a few more props coming along as well as refining designs and areas on different props, I plan to do this when i…
I am having the same issues. Bringing a model in from 3dsMax via GoZ and brush size is ineffectively small. I prefer the GoZ method just because in this case my model has multiple meshes and GoZ brings in each mesh on its own layer rather then an obj import that puts them all on the same layer. Sounds like the thread…
Crit away. The skirt looks like an apron because I havent worked on it yet. And there was a reason why I wasnt working on legs, most of it is hidden, but I am trying to fix as much as I can as per crit. Thanks. :) EDIT: Also, I will try to work on the face some more to bring more detail out. The eyelids I need to work on.…
Yeah, I'm afraid I have to stay with the Pessimistic camp. It's not really that I think the industry is doing bad, it's just that everything is bad and we're not immune to it. And I really don't see anything improving in 2011, especially not in the US. So yeah, it's probably a good idea for MS/Sony to hold off on the…
pior - thanks.. I'll play around with it and sneack in some color into the chestplate and back armor. It's been suggested to me that I do some engravings on the back armor as well, so its not as plan... so I'll be doing that too. Dave - wow, the king has replied to my thread and likes my work.. thank you Now, when you talk…
Yeah, it's up to 100 right now. I've even thrown it up to 300 just to see if that would have an effect and nothing. I may just try bringing the model into a new scene, loading up the UVW and see if that has any change. Seems like Max is just being picky for no good reason right now. Edit: Gah! you posted as I was posting…
[ QUOTE ] But how long can you flail your arms about, until you just can't play anymore? :P [/ QUOTE ] You're continuously under the assumption that all games will require lots of arm strength and movement. Which isn't a bad thing. If you can't move your arms freely for a certain amount of time...perhaps you've played…