thanks Joe, sad to hear.I assume thats pretty hard to implement.I cant think of a workarround or trick.Except 2 meshes with 2 materials and a smart blending.
@ Zeist & cavuliero: Thanks for the advice. It worked! Everything imported correctly in the new blend file just fine. Thanks for the advice on the N-poles cavuliero. Cheerio
It looks like deformed mesh with custom noise. One for legs and second for wave and blended together where they cross. Or particles. Or both. Definetelly not a fluid sim.
Here are some materials I made for the project. Rendered in Marmoset. Vertex paint will be used to blend between bricks and plaster. Bricks Plaster and Concrete for the floor.
there are blending modes like overlay in mudbox 2011... you could use the normalmap as stencil for seam fixing... there is a seperate normalmap channel in the new mud version...