Hey Jeremy, Its Tim, These turned out awesome and look even better in motion with all the particle swirling around, I picked up the game when it came out and played through with another bud from Big Sandwich when I was still there. Really fun to play through co-op. Cant believe its already been a year since me and kev came…
I need to declare that Nomore I am working in 3d design,character modeling,etc.. areas. I saw that I am not earning enough money to live, Its so bad that you cant living with doing what you like :( So have to find some other things that I like to do while I am earning money. But surely ART is a kind of obsession,so after…
It's bad in general for the industry if they go, pre-owned sales are bad news but gamers and developers generally think that everyone is like them. Not everyone buys games online! My builder played loads of games and bought them all on the high street. Us internet kids will carry on as we always have getting games from…
I'm "self-taught" modeler. And the first "tutorial" I saw of modeling was this guy who was just making up an ogre like character with poly-to-poly technique, without reference. I really picked up some bad habits from watching that, because it shaped my entire approach to modeling from that point on. The confusion resulting…
How about the following explaination: Too lazy to find some and too bad to make them blend in? That describes me pretty accurately. Besides, I can't paint well enough to even get the basic look down, I think I should practice more and be a decent painter before I can use photos and perhaps never learn the important stuff…
Alright. I did a fair bit of reshuffling. This is mainly based on a friend's observation/suggestion, that the panels on the right wall are hiding a bed compartment. Opening up that space lets me free up the left side of the room, which I can turn into a cooking/storage space. Which, alas, is going to mean more props to…
Asherr: in his WIP tutorial, promethius touches on something that might help with future studies of this kind. [ QUOTE ] "Flatten and simplify Work with larger brushes and remove unnecessary brushstrokes. See the bad and better example below. I really didn't do much on the second one. It's actually simplified. It's…
Noone is perfect and during a long production process mistakes can be made,i dont sweat the little stuff. I worked once with this artist who was so bad the other artists even coined a name for his mistakes,so little things,im ok with it. Ive seen mistakes so bad that other artists have had to cancel vacations to fix the…
as always hard to generalize, as it depends on what you do with the vertices. but usually trinagles are not the limiting issue for the wii. if you consider the lower res of the wii you can model everything really smooth and the blocky look of many games is just a matter of bad design or a bottlneck somewhere else in the…
I like it. It looks sort of anime-ish in the way everything is correctly proportioned, but it's not bad imo. You need to beef some areas up perhaps. I'd go for fingers and toes (too slim), give him a manlier jawline, bigger shoulders/hands, perhaps more defined arms? Shit like that would add some character to your model I…