I don't know Unity, it's a static light (with a lightmap build) or only dynamic light ? With Unreal, this error can be a bad UV lightmap or an bad light setup.
Nevermind, it was my post processing chain :) Now I need to tweak some meshes that are throwing errors when lightmapped and I'll post progress early tomorrow :)
No Problems uberpheonix! The hint for me was the smaller bridge to the cliff in the distance. I just assumed that it would be approximately the same size as the closer bridge. <edited for grammatical error>
yeah I'm in the process of cutting it down it was mainly geting the shape/silhouette down. the shading errors seem to be unavoidable in modo since no smoothing groups/edges are supported
I have a "Error establishing a database connection" for now. :/ Am I the only one? Edit: Ah it's working now. Liked and suscribed by the way, Vertex is the bomb.
@_adamturnbull I think that more squash & stretch is a great idea! :) The rig is prepared for that. Actually I sent an email to the author and he fix the error with knees geometry.