I dont't know. The moustache deffinately adds to th cartoony feel, and gives him the evil genius mojo. But I don't know if I see it as 'tronny' . As is (black) it almost seems to much contrast from the rest of the model. (it draws the eye straight to it imo). The line work is great though.
ye alike gauss said, give it a good ole beating some rust, tags etc. Also i think you should try tighten th eplastic bag up a little, it looks more like satin to me right now some contrast would probably do it
I dont know why I havent seen this before but it just made my morning.. the awesome fat woman that pukes and shits everywhere.. ahaha awesome.. is on my want list.. One thing that kinda kills it are th uber big demons and monsters.. they'd squash you in a second.
Overall very soft features. I am guessing this is your goal? I think where the bicep inserts into the armpit might be a little wonky. Overall proportions seem like maybe a younger girl. Quads are great for zbrush by th way so unless you have already uvs I wouldn't worry too much
Okay, so this is the more or less final version of enemy NPC (I call him heavy). He's still combined together instead of being one whole :poly122: I'll try to be more correct at the next one, I swear. Again as with previous - this is more of a sceme (here hangs this, there he has ths) than exact blueprint.
As explained in the real name thread - its just 'Thom' with N from Nicholas to scandanvian'-ize' it. This is because I wanted it more like my Surname. Edit: Its just 'Tom' not 'th-nom' or 'f-nom' (due to its origin- think of it like a silent N just like Gnome is the only word with a silent G )
Well, then looks like it's back to modeling now! If I won't have time I'm going to skip th normal mapping part and start painting the textures. I have to agree with Rens, that paintover looks ten times better than my original concept. Thanks guys, for slapping me out of my stupidity.
yeah man, I played tons of TH too, and at first the curve was annoying but now I have to say I prefer this. and even moreso when they actually get the rest of the tricks in skate.2. I tried playing the Proving Grounds demo afterwards and it just felt terrible. couldn't go back to playing like that.
I suppose the hardest thing is to ask for ths stuff when you are first starting off. Its like landing a gig in the games industry for the first time, you tend not to speak up for fear of making a scene BUT... I know experience, you have to ask or you won't get any favours from companies.
The announcement about the 6-th annual contest for the best car render. This awards event is the largest in its niche. All 3D artists cantake part in it! It's enough to create a car model, fittable environment, and pretty render. More details are here: https://hum3d.com/car-challenge-2019/ By the way, the prizes are…