The newer GTA games no longer reward you for killing innocents (in GTA 1 you got points depending on how brutal the kill was, flamethrower gave 10x) so running them over or killing them in any other way is purely your choice. Of course, since there's not much you can do legally in the game you're pretty much forced to go…
Gamers have ADD a week later and its onto a new game. They want PPM's when they play the game not 3 months later after we have figured it out, made tutorials and everyone is hard at work. In the short time they might be "shopping" we can't deliver. Also the idea that custom player models are somehow cheats keeps a few…
[ QUOTE ] There was this game on the 360 released some time ago where you beat up animals with a shovel until their intrails exploded upon the grounds, where upon the other animals would feast. [/ QUOTE ] and they were incestuous too! of course, this was bright and fluffy viva pinata, and not dark and gloomy Brother and…
[ QUOTE ] that is really cool, I would really like to know your process for modeling this, especially the tread in the tires. -Neil [/ QUOTE ] for the tires, i model the thread flat, extrude the bumps and then bend the track on 360
Added bump-mapped musculature detailing (subtle but effective, I think), some reshaping and realignment, all in all progressing well, though I'm having rigging probs for some reason (rig was complete & tested quite a while ago but it's developed some glitches in the script drivers -- bummer). Stills: 23 frame 360deg turn @…
[ QUOTE ] If you made a game using just diffuse maps and vertex-lighting on 360/PS3/Wii, does that immediately make it next-gen? I don't think so... not much on Wii is very next-gen IMHO [/ QUOTE ] But it's still definitely far removed from these 500 poly specs. Environment maps on everything, and very large poly and…
The first interview I had (codemasters), I was a little nervous, and instead of just relaxing, durince short silences I would try to talk. Which usually ended up with me pointing out flaws in my work. Though didn't have a very negative effect as I got a second interview. In the last couple of interviews I've had I asked…
thanks for the help, so you think its bad to down rez even with making textures for say the xbox 360 and wii as well? good to know these forums always give such great advice.