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Re: Image Heavy-Textures, props, and Personal - First Post (sorta)
Reply by
Autocon
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Dec 2009
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3D Art Showcase & Critiques
Great work Crazyeyes, your sculpts are really inspiring. Need to start practicing Zbrush more myself :)
2 results
Re: What is the order from start to finish on an asset
Reply by
RoseC
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Apr 2019
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Technical Talk
yeah!!! also i'd reaalllly cram that shit right up to the edge, it's good practice. this should work
Re: Sketchbook: Andy H
Reply by
Twoflower
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Dec 2013
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Digital Sketchbooks
Really cool texture work Andy! Are they for some kind of environment you are working on currently or just for practice?
2 results
Re: Gameart weapons, vehicles and props - critique needed
Reply by
Łukasz
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Aug 2016
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3D Art Showcase & Critiques
I'm making some simple models to practice texturing before I'll start texturing half-track.
Re: My Textures Suck Character Texturing Crits
Reply by
Ruz
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Aug 2010
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3D Art Showcase & Critiques
the one on the right shows the most promise. don't sweat it though, it takes lots of practice to get good at this
2 results
Re: Maya Cinema Standard Facial Rig
Reply by
RN
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Sep 2016
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Technical Talk
This thread here, tons of stuff: http://polycount.com/discussion/158836/face-edgeloops-for-animation-best-practice
Re: Sketchbook: Jessica Dinh
Reply by
AimBiZ
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Feb 2013
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Digital Sketchbooks
Very nice texturing. You should give him some proper eyes though for the sake of practice.
3 results
Re: Battle Scar (Weapon Cosmetic)
Reply by
Hassan
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May 2018
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3D Art Showcase & Critiques
hmmmm, okay then, I will practice more and know more about the program....thank you sir :D
Re: Asians and art...
Reply by
Andreas
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Dec 2012
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General Discussion
As a teacher in Korea I can tell you their knowledge of Hanja is very limited and their practical application of it is nil.
6 results
Re: Do current gen games still use mirrored texture?
Reply by
SuperFranky
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Sep 2014
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Technical Talk
I don't think it's a good practice to put a seam, even if it's for a mirrored mesh, in a place so visible
2 results
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