I would definitely go back and do it the proper way. Better to learn good habits when starting out. Plus if you want to do environment art it's all about the grid and making sure your meshes snap together. Games nowadays aren't too limiting on polycount, it's textures that's the problem. That's why it's better to cut your…
Are you going towards a modular approach? I can't completely tell from your unwraps, but I've been seeing sci fi environments being taken on more modularly than before. http://thiagoklafke.com/modularenvironments.html There's a guy on here who made a kick ass sci fi and he only used a couple of texture pages. Anyways,…
I almost forgot and this might push things here in a better direction: Could you record a video how how the browser works right now in action and upload it to youtube? Something like camstudio might do the trick. That way its easier for people here but also on your site or other places to get a impression of what actually…
[ QUOTE ] [ QUOTE ] its called publishers forcing developers to make the types of games that sell. Shooters sell. [/ QUOTE ] i'm looking at the UK all-formats charts now. In the top 10, the nearest i can see to a shooter is Crackdown at #8. Then, the next shooter is Medal of Honour Vanguard at ... #23. Gears of War #24.…
The benefit of modular design isn't just performance, it's time and variety. More importantly, lots of time and variety with little work. Lets say you want to create a nice brick apartment building. You model it as one piece and texture as needed. Then the next day, you have to make another brick building, similar but with…
It's not stupid, it's just knowledge you don't have yet. Fortunately, you're on as website that's all about how to put art INTO video games. Unreal and Unity are game engines. Game engines are what games like LEGO Dimensions use to be built, renderend, and operated. Think of it like a writing framework. Unreal and Unity…
Thanks for the comments! Ah this is due to me accidentally animating in 24fps since I'm used to animating for film, and not having enough keys to make the flapping go any faster. The wings flap on every fourth frame, if I did it any closer it ended up looking seizure enducing. This is definitely a lesson I've got to…
imo, the only way a game is going to get made is if it's super small and simple, maybe each artists contribution fits into a really defined template with guidelines so it can fit into the game like a lego brick and you can have as few or as many as you like and the game still works. I'm thinking the scale of a game which…