You need to go into the attribute editor for the light. There are options for enabling and disabling the lights shadow there. Also when rendering in MR you'll need to go to the render options and disable default lighting to enable your newly created lights.
Kieran made a cart. I helped the render look a little better by adding some of the other props to the render. I also changed the skybox to something less UE4 default and changed the lighting a bit to fix with the new skybox.
harry1511 - this might just be related to the visibility setting of these items. By default this option is set to private/invisible, in order to allow artists to prepare and double check their screenshots before making their submission public, for instance. What is the link to your item ?
m4dcow, I tried that ninja thing when it was called kam mapper and after 10min of use found that it didn't offer anything the default maya interface didn't already have. Has he added something to it that is actually useful?
Thanks! I used mental ray with the following settings: Final Gather Medium, Sampling Quality 1 min/ 4 max, Type: Mitchell. Everything else was pretty much set to default medium. I hope this helps!
The Pollyunwrapper tool has the "align to center" feature that's missing from the default max. It was easy with it,7,8 clicks and job was done. Awesome stuff :) Here it is,in case any1 else needs it for similar thing: http://www.polytools3d.com/polyunwrapper/index.html
Switching off the Grid, the rest of the geometry is visible? Try using the opposite camera view (in this case Back), you will be able to see, though, if I remember correctly, the only way to get this fixed is to reset the cameras to their default values.
High poly sculpt arguably complete, at the very least its ready for a low poly retop: Wings unfolding (left = little stretch, middle = default outstretch stance, right = full outstretch; very/too fairy like)
but isn't marmoset culling backfaces by default, as in - not showing them? sounds like you'd rather turn that off to make a model appear double-sided. you do know where to look, correct? mesh-tab and the check-box there.
Yes i read about NightShade but most of the tools are already in Maya 2018 so i'll stick with the default ones. Well i think that i'll put some music on and start fixing some UVs...thanks again