EDIT [CLOSED]: The offer is now closed, as all 12 participants have been found. I would like to thank everyone, who participated in my PhD research by joining my paid online survey. You rock people! Best regards Roman Dlapa
Here are my thoughts about dDo and SD. I played around with both of them but in the end I bought just one. 1. dDo: I liked the presets it came with. You can just apply them and get good looking results without much tweaking. Most of the tweaking I had to do is turn down each effect to avoid too much noise. Having two types…
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I see... the original plan was having just sun spot coming from the window. Maybe I should have stick with that instead of having it along with the three inside lights (or maybe changed their setting too) - I will make some experiments and adjustment following your suggestions. The idea was somewhat a "retro" scene, and…
- Be able to work as part of a team - Be Patient - Have a passion for all things games - Be able to work fast while maintaining a high standard of work - Be able to understand the technical side of games development
Hey there! I'll second (or maybe third?) what everyone else has said. I definitely think looking at some references for the time period and location you are looking to emulate will help, as well as playing around with your lighting and color composition since the brown on brown is making everything blend together, when…
Every time I open Substance Painter it amazes me how monstrously inconvenient it is . It has gazillion of useless things and still lacks basic tools that makes an artist life simple and let you focus on art rather than technical stuff. Lack of record-able actions makes you do same routine again and again where in Photoshop…
if you skip past insecurities about whether or not you are doing things the correct way and just finish, you'll be done in 1/10th the time and then you'll be able to see the whole picture in retrospect. Then you can easily redo it and improve any areas you see fit. If you fiddle about every insecurity - especially when you…
This turned out to be quite a review of the DA2 demo from my part. I'll just leave this giant wall of text here, shall I? Words cannot describe how underwhelmed I am by the Dragon Age 2 demo. One can only hope that it doesn't reflect the overall quality of the finished product. First impressions Where to start.. Well,…
roughness is an average over an area so there's no correct value for a surface without taking that into account. measuring roughess and translating it into something that matches your specular model is probably all but impossible as such - as a surface gets further away from the viewer, progressively larger changes in…