i think his back muscles look pretty wrong actually, particularly the latissimus dorsi. also, with traps that huge it would be almost impossible for his head to be jutted forward the way you have it, you would need equally big (actually, bigger) sternocleidomastoid muscles for this effect. from the front the deltoid looks…
If the UVs are not heavily distorted in that area you can indeed paint it on directly. If not: - Paint the details on a stencil that you can then project to the lowpoly in a 3d painting environment like Substance painter or 3DCoat, or to the highpoly in Zbrush - Or, create a secondary set of UV especially for decals, and…
Danke! Right now I'm trying to get used to digitally sculpting, more than anything - I haven't been thinking too hard about target polycounts / other technical questions like that. It's more like: should teeth be a separate object? Is my anatomy believable/accurate? Is this how I should be displaying it? But I would…
Fun diorama! The presentation is quite nice, especially the effects and animation that bring it to life. I have to say though that all the models in the scene look very very low poly for the textures and presentation. You didn't mention if this was targeted at mobile specifications but I'm assuming it wasn't. A good…
Hey Everyone So i just finished wrapping up my entry on the Riot creative contest. For anyone who hasn't seen my thread i decided to do a male take on Katarina from League of Legends. You can find my WIP thread here:…
I love the idea of this, I only have a few suggestions: The seams on the stairs don't match up from one side to the next. The front of the porch should wrap around to the sides. (Eltrex has a good point here). I'd change the porch floor texture so it isn't identical to that of the rest of the building. Maybe bump up the…
I would check the leather bindings on the handle, as in your concept they cross together at an angle. That might be a bit tough but you can also pull off just having angular straps wrapping down the handle in one direction at say 45 degrees. Other than that I like the details you added to the handle thus far although the…
Hey Jason, it's definitely worth it. You don't want to have compressed textures by default shown in your final. You most probably want to have the full resolution of what each texture is (wall is 512, then it should appear 512). I realize that game textures are compressed, but the overall look will appear better (and show…
Wait, Im confused - they look awesome but I wouldnt expect such lowpoly assets to cast such clean shadows and overall shade so smoothly, considering how low the meshes are ? Surely those beauty shots are not realtime or in-engine are they ? I am not trying to undermine the quality of the work (they really look great!!) but…
I know I have to start getting better at this but there is nothing wrong with my model it looks perfect now. The only thing i was asking is if it is normal to have an edge just sticking out of the window and if I delete it the wall disappears. And is that how the UVW wrap should look like? And how do I fix it since its not…