Finally Crytek got the login server working today so here is an updated version. I added detail map to pillars so they look more stone like up close, desaturated outdoor wall, made change to the floor lighting so able to see now. I up the resolution on the environment probe so reflections are better and adjusted the color…
I think it looks absolutely great! Only thing that stands out to me is some objects like the barrel, door or any of the stone have really nice sharp details but the chair, table and candelabra are rather basic with a high reflective or specular value. They have no signs of wear and a really saturated so they look brand…
We are nearing that point already, with basically 8 gigs of vram on the PS4, I don't see artists really wishing they had more tris to work with. Characters in Killzone Shadow Fall will have 40,000 polys. It's possible now with tessellation to have enviroments with almost a triangle per pixel, [ame="…
At a glace the lighting needs a lot of work. It also looks like you could use a lot more variation in your textures; for example I see a lot of trim elements that share the same texture as the wall meshes they intersect with. The trim could be a different kind of stone than the walls - carved instead of blocked, for…
I've taken a few steps back and I've given the proportions another look. Hopefully now it's more accurate. I feel that his eyes aren't as big as they were before. I'm still not too sure about the skull and neck area though. I'm in desperate need of feedback on this draft for sure. I want to make sure everything is set in…
Let he who does not drink beverages at his computer desk cast the first stone. I think it's easily solved by keeping the thing somewhere safe, there are cords long enough. At first I was a bit worried by the different things, like using audio to control the printer, but now in the end I realize that they're pretty…
With that type of layout, pieces could tile vertically (wood and stone) or horizontally (wall and roof) a bit depending on how it's flipped. Vertically should be able to tile as long as it needs to, while horiztonal pieces would only be able to flip once unless the geo is split up like suggested (in that example the roof…
Well I do think your polycount is high for such shape, so post some wireframes, it's hard to tell like this. 2 sheets of texture isn't too much. I guess they use a lot of tilable textures for their buldings. You can still use atlases but i wouldn't bother for a small project. That base is made of 1 stone block ? pretty…
Testing out textures and getting some practice with Substance Designer. The plan is to add in pebbles / stones and more colour variation at a later stage with SD. I Also made a start on the pillars, below is a WIP shot of the high poly and reference images. Main inspiration was taken from Studio Ghibli's 'Spirited…
Update on Shield. Shield: At the start he don't have shield but after few battles he noticed that people try to kill/away him by using stones,arrows,spears etc.So he decides to make a shield.So he collect necessary material required for shield( found during battles and as per his size).Metal pieces=others shield pieces he…