nice work man, the only thing that really stands out to me is the edge dvd sign, its kinda boring and looks quickly done. maybe some type of border around it, just something subtle to make it look a bit more grounded. the lighting is looking good, i like the little pot lights shining up at the building, adds some nice…
Looking pretty good I like what you have going. I agree about the floor. You could try wood workshop it can produce a lot of different procedural floor tiles quickly and its free. Its a nice base to start creating your own custom texture on top of and also get a feel for patterns and how they look in your scene.
Often I'll correct the UVs based on the low res wireframe texture bake. It can be more accurate than relying on the way the UVs appear in the editor. Additionally, a common fix I use is after painting the texture, performing small, spot corrections on the UVs themselves. This is also helpful for quickly lining things up,…
As much as I love the games graphically, the interface always wore on me. (That, and the enemies always seemed to ramp up in difficulty more quickly than I could manage.) I picked up a copy of it not too long ago and played again, and got about as far in (i.e. not far). And then it hit me what bugged me about the…
In my exp. the best thing to do is relax. It takes practice, but as soon as you can learn to let go of your fear, and stop struggling to control, you'll ease in and out of it fairly quickly. I had this pretty bad in my early 20's. I would also hear this wierd static noise right before it happened. Freaked me out pretty…
I'm not that much bothered with the arms, it could use a few muscles like you said, but the head and torso bulkiness are weird with this scrawny figure you have. I would do that (very quickly with a mouse so don't look for quality). Just my two cents: But that's actually starting to look like a xenomorph, you're moving…
Sweet.......Maya is such an impressive tool ya know. Gets things done so quickly. Keep on it man.....Maya will really help you if you stick with it long enough. I've only used it 3 months now and I am crazy about it. Hell, I built one the the final levels of our game with it( http://www.lucasarts.com/ep3/ ) . Much more…
Boiling sculpey eh. Thats a new one. Thanks for th e tip. In return I shall offer one I discovered yesterday - if you're going to try and dry epoxy putty quickly in the oven, make sure you have adequate ventilation of your entire house fills up with evaporated solvent which I imagine is not something one should be inhaling.
I generally do both. I'll block out a lot of the major shapes I want to come out in the normal map, and any little ones I could make more quickly with 3DS max. But details for scratched and any damage related info I'd like in the normal map I'll do via Photoshop. I'll be covering both of these in the tutorial I'm writing.
acc: really? I gave it a go, but quickly gave up due to the interface and massive (inexplicable) slowdowns. If coverage of the game had been mostly positive i would've kept at it, but it seemed like everywhere i looked, it was being put down. I might go back to it someday, mostly because i've always been curious if i…