Something that did a halfway decent job of auto UV mapping. Something that did a halfway decent job of polygonal reduction to take the pain out of making LOD's.
Can't open a Max2010 file, but I'll take a wild guess here...delete the polygons at the symmetry plane...edit Poly doesn't allow for Non-Manifold Geometry...
Why not re-release the original two? Because SCEA would appreciate it if all PSP titles used polygons to appear like they couldn't be done on the DS or GBA?
Thanks for everyone's help. It really helps. I was wondering, how come the lines looks so curvy and smooth in your model? Is it a Nurbs model instead of polygon?
Hehe nice Erik! Its a good feeling to have the texture sortof ready at first, it somehow guides the polygons in their needed places. What do you think?
don't forget to release the buttons after edit the mesh (vertex, edge, border, polygon, element) before to select the skin modifier again. (sorry for the bad English)