but how? I'm currently redoing my low poly for this and I intended to make some noises in Substance Designer and put them on low poly without baking any information from high poly. Is it possible or will I get errors like because there is no information from high poly? Should I bake from high poly even if my model is like…
I intended to watch a couple here and there to fill time. Ended up finishing the series at 1am last night. I quite liked it - I don't think it's on par with Daredevil but I liked that it showed that allot of what she does has consequences, pretty good all round in terms of cast. In fact the only one I thought was a little…
I finished up handgun and rifle animations this evening. After that I got around to fixing some bugs that I have been bothered by for a long time. I also started working on a hit effect script to put special hit effects on objects when they are hit with bullets. But it seems like there might have been a beer or two too…
Thanks kid in the dark! Yeah It's intended to be layered on paint. Similar to marking ones territory w colors etc. I think its my roughness values on those sections paired with the wood that it making certain parts too shiny and blown out. I definitely feel it's a far cry from before. I still need to push some contrast…
@ beezul - Thanks a ton that paint over helped a lot! I am not sure if you intended on a shaved head in the back, but I like it so I am gonna go with it. Here is a small update. I fixed up the head and exaggerated some of the forms a bit more. Still figuring out the design. Everything is rough right now. I still need to…
Super cool design, if the crystals weren't crystals - I would have thought this was Murczilla. Only thing that sticks out to me as being weird is the calve area but I'm not a character artist so it might just be me. It looks like either you added an extra joint that wasn't in your original concept. -or- If you intended the…
Calypso75, You are a god among men! That fixed the problem. It looks like Indirect Normal Influence Boost is a feature intended to improve the way normal maps look under indirect lighting, at the cost of increasing normal map compression seams and (apparently) baked lighting seams. Thanks very much, Calypso75! I wound up…
Wow, I can't believe this thread from a lowly noob artist got the attention of THE Jessica Dinh. :O I'm a big fan of your art, and someday hope to get as good as you! @DWalker: The house was intended to be smaller, as in slightly bigger than the default web model view size. Also good call on the flat sheets, hadn't thought…
yeah i guess. but dont you agree about my other points? it doesnt really matter who the target audince is, the point is that these remake films needs to add something more than just fancy cgi, in my opinion. if people my age really are the intended audience, i wish we would expect more from these films. something that…
If you want a quick way to generate some nice looking maps, look into using Substances in 3ds Max. Really though, I wouldn't recommend using scripts and such, you'll never learn anything if you just look for the easiest way of doing something. My rule for myself is that I always do something manually first, even if I fully…