Thanks guys! Yeah, I had a biped shoulder twist in there and it was worse for some reason... (I was probably skinning it wrong or something) The shoulder would twist even worse than this and all of the verts would twist down almost into a point. But after hearing what you said, I will go back and play around with the twist…
There goes Hawken again with another Totally usefull Post. :) So, In this last dominance war, I had a specific artist I wanted my work to be able to hang with, and that was Mr.Kite. First starting out though I'd have to say the first guy I was ever like "I want to be like that Guy" Was Bobo. As far as Illustration goes…
@Tits , thank you so much! It's been a good ridiculous amount of tweaking. @Gannon , thanks! I'm really glad you're feeling those vibes. :) @JamieMc , thank you, I'm a pretty big fan of your work. So, that's awesome to hear. @RealBarenziah thanks! I'm glad you noticed. :) That theme's going to be played up a bit more as I…
Even if it was "super next gen" with level streaming volumes and set parameters, like say err'body gets 1024^2 unit footprint and floors are 256 high every "x" units traveled up/down it hits a level volume unloads a previous floor and loads a floor pending floor. even doing it that way if someone wants to follow MrWongs…
Looks great ! I agree it feels a bit "raw" at the moment. I like what did MrNinjutsu with the color correction and all but it might be a bit too strong for my taste. I like FreneticPonies's correction too so I'd probably do something in between those two :)
Thanks for the suggestions. The park and its buildings/props are all based on the movies set so i didn't have too much control when it came to things such as the "ARCADE" gradient since it's that way in the movie. I believe the set designers made the arcade very kid friendly and colourful to match that style you're…
i'm not sure why this is happening. under the tool menu scroll all the way to the bottom to "export" and you can try turning off Mrg and it won't merge uvs on export.