ALT+B will shift your viewport background and your UV background from a few presets. You could also manually set it in Window > Settings & Preferences > Color Settings > 3D View.
I'd like to keep the voting for this as fair as possible. So what do people think? Either A: lump all the entries in together or B: 3 separate voting threads for: character, vehicle, scene
I just watched the George Clooney Batman / Robin movie on TV today. It was pathetic. I still like the first 2 Tim Burton Batman's though, a little cheesy but entertaining. B
Adam, we've decided to go to a uh.... a different sushi place, yeah..the Blue B Sushi place. Meet us there k? (shhhhhh, everyone else, we're still meeting at the same place....)
First of all: Happy B-day dude! The icarus ship is coming along pretty nicely! PS:For some inspiration check out the Official home site of "Wipeout HD", the upcoming game.
for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
Worked on another Valorant material study today. This time I chose a corrugated metal material from the map Split (B Lobby). As always, I'm always open to feedback! Corrugated Metal: Reference:
Liking this angle at the moment. Had an idea to include a subway going by. Who know's, might animate it going by B) . Going to clutter up the scene a bit more. Junk, signs and some areas of vegetation.