Spinosaurus. Version 1.0 Created on UDK 2011-08 build. As part of a university assignment I needed to create a dinosaur character that can be used as an NPC in the UDK engine. I have done as such and I was hoping that I could get some community feedback on things I could improve or things that are looking good etc. This…
First of all I would like to take the time and introduce myself. My name is Chris Sanders and I have been working on a project for quite sometime. I have a few other individuals who have been donating some spare time me, but I feel I have moved to a point where I can pay for game assets. I just needed to know the going…
thanks so much for the feedback ysalex. I understand not sculpting in hairs and stuff early and getting the anatomy and structure right first. I brought the model down a few subdivs and considered zremeshing and resculpting. I left the eyebrows just because i feel like the person isnt human without them haha. JadeEyePanda,…
Hi! I love the model. It has a certain manga-style to it, with a good dose of western comics. I like it. I had a little, quite offtopic question though. the sword in the concept art the sword has Dragon written on it in blood. But in the model, you've taken away the right radical of the character, leaving the character…
The Deadhold team is looking for a freelance concept artist to help develop character designs for a strategy game. Vikings, Goblins, Frost Giants and Mutant horrors. :) Looking for applicants who can work with the team to develop unique looks for the characters of dark and gritty world, through initial sketches all the way…
Telltale Games is looking for a Character CG Generalist to join our art team in creating visually compelling and beautifully creative artwork! Working closely with the art team, the ideal candidate has a passion for art and the enthusiasm to expand their knowledge and further their skills! The Character CG Generalist will…
I am currently in charge of a 9 week Unity game with a small team of developers looking to contract some artists. Currently we have openings for a character artist/ animator -The project needs 2 main characters and 1-2 enemy models based on time and cost restraints. As well as an indoor architectural modeler for level…
So i have created a game character and i already put it in marmoset toolbag. I want to put it in unreal engine especially to try their subsurface scatter material profile. But the thing is my game character has the skin and the armor and the legs combined into one single mesh. How can i achieve this in the material graph?…
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/Character Modeler & Concept Artists. 2-3…
Hi guys! I am working on a project for my university right now. We were told to redesign an existing fighter character so I chose Taokaka from BlazBlue. We have to redesign the character, model, sculpt and retop it as well, the usual process really. Here's a concept I did for her: I will be moving on to the modeling now,…