Text. Easier to parse, faster to read, lets me go at my own pace. Video tutorials are never useful unless motion is important and if that motion cannot be conveyed by a series of pictures. Practical examples: I want to find out more about support loops for hard surface modeling. I'm not going to watch a 30-minute tutorial…
The couch example is just to show the difference between triangulating and building the tris your self. Yes you can optimize that mesh even more but just for showing the difference. pior: No worries, I am discussing modeling in tris not really uv splits, shading split or material split. Optimizing the materials in a game…
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…
I mention bevel shader in my breakdown and since there is this excellent technical article about it I thought I'd link it here as well. Might be handy for people who are not familiar with it but want to see the pros and cons and how it works. :) Small side note, bevel shader is not something "new", it has been around for…
Hi, this doesn't have to be air conditioner it can be all kind of hard surface prop models, this is just as an example of course so lets stick with air conditioner. So, i would like to know what is the best way to approach game ready props modeling? how to start? 1. should i do subd modeling or just low poly then texture…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
I'm sure it's been asked before, but is there any way to map keyboard shortcuts (or custom toolbar buttons, or whatever else) to actions that 3ds max doesn't echo in the MAXScript listener, and which also don't seem to show up in Customize User Interface? For example, I want to map "Select by Element UV Toggle" in the Edit…
Im having a really hard time sculpting a readable brick with a surface like the following examples https://dl.dropboxusercontent.com/u/105235115/4.jpg https://dl.dropboxusercontent.com/u/105235115/5.jpg Ive watched tons of videos including Tate's from Naughty Dog that helped a ton as far as how to create a tiling texture…
Hello, not sure if this issue has a name already but I suffer from this quite often and I would like to know if it can be avoided. The issue i talk about occurs for any PBR material which has different Smoothness/Roughtness values on it. When there is an area on a texture which has high smoothness next to an area which has…