the first route would be to train your own people. Training people already in the company is usually cheaper than hiring a bunch of new folks. Usually there's some indirect learning going on. Some guy may mentor you for a while and answer questions - this is usually your lead. Some companies have small 1 week bootcamps.…
You can not get rid of them because the baked information that is stored in your baked normal corresponds to the used geometry in the procedure, and you can clrearly see the differences when the mesh was mainly made with fwvn in mind (you usually wouldnt bake anything). Non fwvn meshes are highly relying on smoothing…
Affinity Photo /designer lacks an ability to work with packed RGBA files .If alpha is zero Affinity opens it as a black hole in RGB channels. Also I miss pattern preview from Photoshop . You can construct the same in Designer using symbols. But it would be a mess of layers . Brushes and layer system are both more advanced…
In my experience you usually need both . second UV for macro/unique texture layer and masks and tillable UVs . Plus the decals too. So they are complimenting rather than excluding each other.
Less insulting to mothers, and more tongue-in-cheek wit is where something like this should go if you're actually serious about this. It also has to be a pretty damn good and probably minimalistic design (minimalistic, not bad) considering your target audience would be artists. I say minimalistic because your target…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea. I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this. Please correct me if i am wrong, i'd love to have this…
Use what? Sorry I am not sure I get it . I usually use curvature and world normals for mask generation . They are not represented in the layer stack usually. You mean I have to make a special "curvature" channel and use sbsars to modify it with each new layer ?
Hardware is one thing but in my experience the Mac builds of our kind of software are usually somewhat inferior. Either lacking in features here or there or less stable (Blender). The Mac software side is also a bit of a rat race because Apple nowadays release a new OS every year. It's free to download and install but your…
My spacemouse has made a fantastic ornament for about 15 years now. It comes off the shelf every year or so and I try to get it working with software I use then goes back on the shelf I really like them and if you use software that has driver support and you do something that takes advantage of the hardware (not modelling…
Hey everyone, I honestly never expected this post to get many comments on it, and it is nice to see that I wasn't ignored. Thanks again for taking your precious time for me. Yesterday night I went to watch a YouTube video to see how to model a hand, and here is my third attempt. It isn't done but it already looks so much…