I used Krita for this painting - Progress (as base for BW painting I used 3D model also made my Me) Maybe i should turn sequence into gif for better reading?
http://www.conceptart.org/forums/showthread.php?t=68188 He just posted up some more mind-blowing art today. I dunno how many of you check Conceptart.org, but these are too good to miss. Easily one of my favourite concept artists in the world. A master of the pencil.
Participants Grimm_Wrecking Mental Radiation Theme Create and/or re-design an established character's environment. Breif Chose an existing character from a video game franchise/universe and create/re-imagine a room/area that relates directly to the character. The room/area should relate to the character directly:…
Here's a 3D interpretation tribute of the protagonist of the game Hollow Knight by Team Cherry. www.instagram.com/keosmasons www.facebook.com/keosmasons www.keosmasons.com www.marcoplouffe.com
I've made most of it now using modular pieces. I've still got to make all the scene props and pigeons. I'm gonna get this into UDK now but I'm not sure exactly how to set the materials up as I've only done small scenes and objects in Unreal. Any tips?
Here is what i started this week! probably going to be working on it this weekend. Really trying to focus in on the proportions and get the major shapes down. no crazy details for now. I'm not sure where to cut it off for the bust though. Should i put the entire arm in there? or just hint at it? would love feedback if…
killnpc & j_swam: Thx for your kind words :D . I was talking with the original Marco Rossi ( the pixelated version ) and he approves a lot his own next-gen version. I'm glad for that :)
If you have Dawn of War by THQ they have a space marine in max format in the Mod sample files. Hes fun to goof around with, and refrence. I have always liked the big feet and shoulder armor in this character design.