Basically if you keep the bade almost one flat mesh and only give a little cutout along the edges for silhouette you can show the details on the blade with the bakes. You'll use more tris along the edge, but fewer on the blade face. If you don't 'float' geometry like you are doing, your uv's will take up the space shown in…
tacit math love the shading on the fat gif guy! not only the flat shading, but the shitty gif compression gives the piece some sweet dots all over, which I would love to see a shader of in a game full of flat shaded characters! ;D he kinda looks like a reaper from infamous anyways :P
Hey man looking good! I think your cloth could use some more work. It looks kinda flat you don't have any variation in fold sizes at the cloth at the waist what makes it look kinda flat to me. i also think you should add the extra flap like in the concept. And the metal plates could use some more thickness. And the buttons…
(Warning: not an environment expert... not even an environment noob : p) Technically it looks very well executed. Lighting, shaders/materials, bloom/glow effects, etc. I do feel too the "empty and generic" vibe. 1st screenshot: everything looks good except the ceiling that looks flat and too low maybe?. Also, is that a…
Really cool proportions on this; you don't need to be ultra close just to read the details. If I can offer a crit, it seems the early texturing is reading more like a plastic because of the white (lighter) wear, when I'd expect more of a painted metal look. And I hate to mention this so late into a project, and because…
I generally like it, but it looks way to light on the back and heavy on the front. I think splaying out the legs like a german ww2 flak cannon would really help in making it look more like a Flak cannon and not just a cannon of some sort. If it's meant to be bolted to the ground then perhaps some sort of mount/base would…
I want dithering, Blender directly compresses the image without dithering when reducing the bit depth and I don't want to rent Photoshop just to do that. Blender generates harsh transitions like saving a very compressed JPEG. I want to use dithering to bake a 32 bit Float OpenEXR texture and save it in 8 bit Float TGA…
So after taking a look at my own models a day after I noticed a few things i didnt like and wanted to improve on so without further ado: 1: The blocks are too bland for my taste and i wanted to increase the colors on them. 2: Same as the above point. They felt really flat and i wanted to up the edges a little. 3: Due to…
Right after college I started working a desk job doing package tracing for an international shipping company, off topic, but always fill out the entire form damn it. Back to topic. Decided I was a fat load of s- and started doing research. After 2 months of busting my ass I dropped 100~ pounds and 20% body fat, at the…